Search Issue Tracker
By Design
Votes
0
Found in [Package]
1.1.0-preview.2
Issue ID
1345043
Regression
Yes
Cinemachine does not read Input System Actions when using a custom Interaction
Reproduction steps:
1. Open the attached project ('1345043')
2. Open scene 'SampleScene'
3. Enter Play mode
4. In Game view, move the mouse around while holding the right-mouse button
Expected result: Cinemachine reads the inputs and the Camera rotates around the cube
Actual result: Camera does not rotate
Reproducible with: 1.1.0-preview.2, 1.1.0-pre.5 (2021.2.0b3, 2022.1.0a2)
Not reproducible with: 1.0.2 (2019.4.29f1, 2020.3.14f1, 2021.1.15f1), 1.1.0-preview.1 (2021.2.0b3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Customize handled extensions" part in the External Tools settings tab is not aligned with other properties
- Editor Diagnostics foldouts do not open when clicked on the foldout title
- [UI Builder] Visual Elements are not placed at the mouse cursor position when Absolute Position Placement is enabled
- "Width" and "Height" text is misaligned with slider ends in Screen Match Mode Parameters section of Panel Settings Asset
- Editor does not quit when Editor is not in focus and any floating window is opened
Resolution Note:
"context.PerformedAndStayPerformed" should be called instead of "context.Performed" for desired behavior.
Currently observed behavior when calling "context.Performed" is by design.