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[SRP] HDRP Strange compile popup box with 2.0.3-preview
SRP Repo: Issue #1531 What happened? When compiling own scripts, a process appears to be launched that causes HDRP shaders to compi... Read more
[SRP] Lenovo Daydream Flicker
SRP Repo: Issue #1597 What happened? Lenovo Daydream is flickering at random times in both eyes (but often not the same time in bot... Read more
[SRP] Non-deterministic camera grouping/order between Windows and MacOS/...
SRP Repo: Issue #1598 What happened? I have 3 cameras responsible for Game-view. 1 "Main" - has Render Texture 2 "Additive" - has ... Read more
[HDPR] Null Reference Exception when using Particle System Lighting Module
SRP Repo: Issue #1650 When using Unity Particles with the light module enabled, it breaks the scene's lighting, stops the particle ... Read more
[HDRP] Directional light does not cast shadows unless it is selected in ...
Steps to reproduce: 1. Download the attached project and open TestScene01 2. Select the Directional Light in the Hierarchy view and ... Read more
Undo.RecordObject does not record an action for changes made via delayed...
Steps to reproduce: 1. Download and open the latest attached project ("delayedintbug.zip") 2. Modify the custom field on the "SCRIPT... Read more
[Android] Native Webview does not display online video but the audio plays
Steps to reproduce: 1. Open user attached project 2. Add "LoadWebview" scene to build settings 3. Build & Run to Android device Exp... Read more
NullRef exceptions are spammed and the Editor UI becomes broken when Pin...
To reproduce: 1. Open the attached project (BugTest.zip) 2. Enter Play mode 3. Observe the console, and how Project view and Hierar... Read more
Profiler.GetAllocatedMemoryForGraphicsDriver() always returns 0 in non-d...
Steps to reproduce: 1. Open "GetAllocatedMemoryForGraphicsDriver" project 2. Build for Windows standalone and run (development mode... Read more
[Particles] Using animation to modify the material’s tiling property doe...
Steps to reproduce: 1. Open user attached project 2. Play the scene 3. Select "Particle System" 4. Observe that the animation is cha... Read more
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