Search Issue Tracker

0
votes
By Design

WebGL throws Uncaught SyntaxError: Unexpected number

WebGL

-

Mar 08, 2015

-

Version/s: 5.0.0f4

To reproduce:1. Open attached project2. Build and run WebGl build3. "Uncaught SyntaxError: Unexpected number." error thrown Read more

0
votes
Fixed

[HDRP] Enable GPU Instancing is not available when ShaderGraph Master no...

Package: Scriptable Render Pipeline HD

-

Nov 19, 2020

-

Version/s: 9.0.0-preview.71

Reproduction steps:1. Open the attached "New Unity Project.zip" project and Scenes/Sample Scene scene2. Navigate to Assets/Test Data... Read more

0
votes
Fixed

[IL2CPP] Build fails <PrivateImplementationDetails>/$ArrayType=24' in as...

IL2CPP

-

Sep 21, 2018

-

Version/s: 2018.2.0f2

Reproduction steps:1. Open the attached project.2. Try to build it to IL2CPP platform (Tested with iOS and macOS). Actual behavior:-... Read more

0
votes
By Design

Lightmapped object with alpha-clipped material occasionally cut holes in...

Progressive Lightmapper

-

Oct 02, 2016

-

Version/s: 5.4.1f1

Summary: Alpha clipped materials attached to flat planes, when angled perpendicular to the light, and if positioned at certain X and... Read more

0
votes
By Design

[Platform Dependent Compilation]: Mobile Platform Properties are not sho...

CodeEditors

-

May 17, 2016

-

Version/s: 5.4.0b18

[Platform Dependent Compilation]: Mobile Platform Properties are not shown in auto-completion in Monodevelop and VS 1. What happened... Read more

2
votes
Postponed

Re-loading DLLs takes a lot more time compared to Unity 4

Asset Loading

-

Mar 04, 2015

-

Version/s: 5.0.0f4

Re-loading dlls in unity 5* takes about ~6x times more time, then in 4* unity version. 1. Open project "Dll Reload Problem" (Attache... Read more

0
votes
Fixed

Global Shader keyword limit is reached when Fallback Shader adds local k...

Shader System

-

Dec 07, 2020

-

Version/s: 2018.4, 2019.4, 2020.1, 2020.2, 2021.1, 2021.1.0a7

How to reproduce:1. Open the user's attached "ShaderLocalKeywordBuild.zip" project2. Open the "SampleScene" Scene3. Go to File -&gt;... Read more

4
votes
Fixed

[Android] [GearVR] Application crashes with signal 11 (SIGSEGV) when ret...

Android

-

Jan 09, 2017

-

Version/s: 5.4.3p1

Steps to reproduce: 1) Download attached project ' CustomPlayerActivity.zip' and open in Unity2) Create .osig file for testing devic... Read more

1
votes
Fixed

[GPU Lightmapper] LightGrid takes up too much memory on large scenes

Progressive Lightmapper

-

Nov 05, 2019

-

Version/s: 2019.1, 2019.2, 2019.2.0f1, 2019.3, 2020.1

Reproduction steps:1. Open "1196347" project with 2020.12. Open "REPROSCENE" scene.3. Bake Lighting with GPU lightmapper. Actual Res... Read more

0
votes
Won't Fix

[2d][Sprite Import] Specific Sprite seems to be cutoff when added into t...

2D

-

Apr 08, 2020

-

Version/s: 2019.3.8f1

[2d][Sprite Import] Specific Sprite seems to be cutoff when added into the scene Repro Step:1. Open Attached project2. Note that use... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.