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Fixed in 2022.2.X
Duplicate in 2021.2.X
Fixed in 2021.2.X, 2022.1.X
Votes
0
Found in
2021.2.0b1
2021.2.11f1
2022.1
2022.2
Issue ID
1405517
Regression
Yes
WebGL Input System interactions are delayed or played preemptively when the project is built
How to reproduce:
1. Open the user attached "HoldInteractionBug.zip" project
2. Build the project in WebGL (File -> Build Settings -> Build and Run)
3. Open the browsers console (Right Click -> Inspect -> Console)
4. Press and or Hold the Left Mouse Button in the Game Screen of the Browser
Expected result: Mouse Button inputs are correctly called
Actual result: Only "Hold Performed" and "Hold Cancelled" is called and together
Reproducible with: 2021.2.0b1, 2021.2.16f1, 2022.1.0b12, 2022.2.0a7
Not reproducible with: 2019.4.36f1, 2020.3.31f1, 2021.2.0a17, 2022.2.0a8
Note:
- Not an Input System package issue but WebGL due to 1.3.0 working differently on 2019.4 and 2021.2
- Hold Performed and Hold Cancelled are called together at the same time, but Hold Cancelled should be called after
- Starting from 2021.2.0a18 project either becomes unbuildable or the localhost does not work
- To be able to build using the versions from 2021.2.0a18 a Third Party Software was used "Web Server for Chrome"
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Resolution Note (fix version 2022.2):
Fixed in: 2022.2.0a8
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0b13
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.17f1