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[ShaderGraph] invalid subscript 'cullFace' error is thrown in console wh...
How to reproduce: 1. Open the project from the attached file "1265932.zip" 2. From Assets open "New Shader Graph" file 3. Hover over... Read more
[ShaderGraph] References are broken when importing a Material with all d...
How to reproduce: 1. Open the attached project 2. Open the Project Window 3. Select the "Distortion" Material 4. Right-Click it and ... Read more
[Android]Particle system is rendered with Artifacts Android when using O...
Steps to reproduce: 1. Open user's attached project "Foliage_Test.zip" 2. Build it to Android 3. Notice the purple artifacts on the ... Read more
Profiler window does not show multiple available targets for standalone ...
How to reproduce: 1. Open the attached 'project-1271502.zip' project 2. Build the 'Scenes/SampleScene' scene (make sure that 'Develo... Read more
[UX] Can't drag a noodle out of Trigger blocks.
Repro steps: 1. In the Update context, create a Trigger block (of any type) 2. Try to drag out a noodle out of the GPU event output ... Read more
[Terrain Tools] No Light theme styling for Noise Editor Window
Styling for the window is a mix of light and dark themes 1. Open new project 2. Enable preview packages in project settings 3. Inst... Read more
[Terrain] High CPU usage from Terrain.UpdateMaterials method when Editor...
How to reproduce: 1. Open attached project "case1256373.zip" and scene Assets -> Scenes -> Bugs -> "TerrainBugReproScene" 2. Enter P... Read more
Once paused, the Profiler does not resume recording when profiling WebGL...
How to reproduce: 1. Open the attached project "1271012.zip" 2. Open the "SampleScene" Scene 3. In the Build Settings window check "... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph