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[Vulkan] Initial build of SRP HD Template crashes the Editor right after...
How to reproduce: 1. Create a new HDRP template project 2. Switch the graphics API to Vulkan 3. Set the project's backend to IL2CPP ... Read more
[macOS] "Failed to import package with error: Couldn't decompress packag...
How to reproduce: 1. Create an empty project 2. Import the attached "test.unitypackage" 3. Observe the Console Window Expected resu... Read more
Rigidbody tunnels through static collider when using Sweep-based Collisi...
How to reproduce: 1. Open attached "ContiniousCollisionDetection.zip" and SampleScene 2. Enter the Play mode 3. Press Space Key to s... Read more
[URP] Keyframes cannot be added to the Animation's Timeline when Animati...
How to reproduce: 1. Open the attached "SpotlightInnerAngle" project 2. Open the "SampleScene" Scene 3. Open the Animation window (W... Read more
Memory leak error upon recompiling after Play Mode when calling DefaultW...
How to reproduce: 1. Open attached project "Sentry.zip" 2. Enter Play Mode 3. Exit Play Mode 4. Add a comment in "bs.cs" script and ... Read more
[SRP] Using Graphics.Blit() to set a Render Texture generated by Compute...
How to reproduce: 1. Create a URP template project 2. Import the attached unitypackage file named "Code_1269325" 3. Add the FractalM... Read more
"GfxFramebufferGLES: An active RenderTargetSetup has dangling pointers."...
How to reproduce: 1. Open user-submitted project (HardwarePCFTest.zip) 2. Open the 's1' scene 3. Make sure the Editor is using OpenG... Read more
Automatically add embedded package files to source control
When using the method `PackageManager.Client.Embed()` to embed a package in the project, or while embedding a package by dropping it... Read more
Generated lightmap has blocky artifacts when a Mesh is using generated l...
How to reproduce: 1. Open the attached project named "odd_baked_gi_on_model01.zip" 2. Open the Scene01 3. Bake the Lighting 4. Obser... Read more
[Particles] UpdateCachedMesh needlessly called when disabling thne enabl...
This is causing performance issues for users who pool particle systems. This is the function: ParticleSystemRenderer::UpdateCachedM... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Serialization error when editing an asset with a class starting with the same name as the namespace that it is in
- TreeView drag and drop is incorrect when dragging a parent directly below itself
- [iOS] AutoRotation gets enabled when App restarts due to being killed by the OS
- Render passes break when using the HDRP CustomPassUtils.RenderFromCamera method in a Custom Pass
- The High Quality Line Renderer stops the hair from being affected by the Screen Space Ambient Occlusion