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Enum HumanBodyBones does not point to correct value when using PropertyF...
How to reproduce:1. Open the attached project's Scene labeled "Bug"2. In the Hierarchy, select the "Armature_UIToolkit" GameObject3.... Read more
Asmdef warning when creating a new template project
Steps to reproduce:1. Create a new project with the template URP2. Wait for the project to fully load3. Observe the console Expected... Read more
Fair amount of garbage is allocated when using Input System
1. Open the attached project "InputSystemGC2.zip"2. Open the "SampleScene" Scene3. Open Profiler (Window > Analysis > Profiler... Read more
[UI Builder] Installing UI Builder in a new project issues lots of conso...
Repro steps:- make a new project with 2021.2.0b2 (or newer)- add the UI Builder project by modifuing the manifest.json and adding th... Read more
Editor compiles endlessly the VFX Graph Assets from the Samples
How to reproduce:1. Open the user's attached "Test.zip" project2. Open the "Sparks" VFX Graph from the Project window (Assets ->S... Read more
The Project View search directory selection bar is missing and will alwa...
How to reproduce:1. Create a new Unity project2. In the Project View search type "t:Texture"3. Press enter Expected result: Nothing ... Read more
[Shadergraph] [Searcher] Autocomplete text is different size/font from t...
Does not reproduce in Version: 2021.1.8f1.2516Reproduces in SRP2Core with Version: 2021.2.0b1.3029 Repro steps:1. Open the searcher ... Read more
[Shadergraph][HDRP] Entry field for HD Lit "Sorting Priority" auto-cance...
Reproduces in HDRP 10.4.0Reproduces in SRP2Core for Version: 2021.1.8f1.2516Does not reproduce in SRP 7.6.0 (likely because no Inter... Read more
[Android] 'Android Logcat' throws 'The type or namespace name 'NUnit' co...
Repro steps:1. Create a new project2. Switch build target to Android3. Install the 'Android Logcat' package4. Remove the 'Test Frame... Read more
NaN attributes are written to the mesh generated by ProBuilder
Steps to repro:1. Open the attached project and launch the 'Subtractive' scene;2. In the Lighting window (Windows>Rendering>Li... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size