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EdgeCollider2D or PolygonCollider2D cannot move edited points when the T...
How to reproduce it:1. Open the user's attached project "Tama.zip"2. In the Hierarchy view select "Scene" > "Colliders" > "Top... Read more
The first submesh texture is overridden for all other submeshes in the C...
How to reproduce:1. Open the user's attached "ParticleEffectForUGUI.zip" project2. Open the "IssueScene" Scene3. Observe the meshes ... Read more
[UI Toolkit] Cursor not updating when changing it using a variable which...
How to reproduce:1. Open the attached project "ToolkitCursor.zip"2. Open "test_scene" Scene in the Assets folder3. Enter Play Mode4.... Read more
[ANDROID] Crash caused by Signal 6 when running Unity as an exported pro...
Reproduction steps:1) Create a new Unity project2) Switch platform to Android3) Export the project and import it to Android Studio4)... Read more
Certain object field icons in editor are not rendered
Steps to reproduce:1. Create/Open any Unity project2. Open Window -> UI Toolkit -> Samples -> Object Field 3. Observe objec... Read more
Editor crashes on physx::Gu::PersistentContactManifold::reduceBatchConta...
Reproduction steps:1. Open the attached project "Space Warrior WW3.zip"2. Go to Assets/Scenes/Campagin/Level13. Enter Play Mode Repr... Read more
ButtonControl.wasPressedThisFrame is false when using InputTestFixture.P...
How to reproduce:1. Open the attached project's "case_1341740-Project.zip" Scene labeled "SampleScene"2. Open the Test Runner (Windo... Read more
Upgrading projects automatically enables com.unity.modules.nvidia package
Steps to reproduce:1. Open attached "empty-project.zip" Unity project2. Check imported modules in Window -> Package Manager Expec... Read more
[Animation] Assertion failed on expression: '!m_Curves' when playing ani...
Reproduction steps:1. Open attach project "AssertionErrorDemo.zip" and scene "Test"2. Enter Play Mode3. In Game View, press the butt... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- A frame spike occurs when Physics Simulation Mode is switched from Script to FixedUpdate