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Votes

0

Found in

2018.4

2019.4

2020.3

2021.1

2021.1.9f1

2021.2

Issue ID

1339876

Regression

No

[ANDROID] Crash caused by Signal 6 when running Unity as an exported project

Mobile

-

Reproduction steps:
1) Create a new Unity project
2) Switch platform to Android
3) Export the project and import it to Android Studio
4) Build it and launch on the device. It should start normally.
5) Open UnityPlayerActivity.java and change this line: 'mUnityPlayer = new UnityPlayer(this, this);' into 'mUnityPlayer = new UnityPlayer(getApplicationContext(), this);'
6) Build the project now and try to launch it on the device

Expected result: The application runs successfully
Actual result: The application crashes or freezes on a black screen

Reproducible with: 2018.4.36f1, 2019.4.28f1, 2020.3.12f1, 2021.1.11f1. 2021.2.0a20

Reproducible with:
VLNQA00277, Asus ROG Phone, Android: 8.1.0, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630
VLNQA00030, Lge LG G2, Android: 4.4.2, CPU: Snapdragon 800 MSM8974, GPU: Adreno (TM) 330
VLNQA00006, Samsung Galaxy S7, Android: 8.0.0, CPU: Exynos 8 Octa 8890, GPU: Mali-T880
VLNQA00121, Samsung Galaxy S9, Android: 9, CPU: Exynos 9 Series 9810, GPU: Mali-G72

  1. Resolution Note (2022.1.X):

    Non-Activity contexts are not supported for now. We never had a proper support for such use cases.

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