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0
votes
By Design

[HDRP] Entire scene is white after removing Exposure from Post Processing

Package: Scriptable Render Pipeline HD

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Oct 14, 2019

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Version/s: 7.0.1

Steps to reproduce:1. Create a new template HDRP project2. Disable Exposure Post-Process effect Expected results: Scene becomes dark... Read more

0
votes
Duplicate

Editor crashes when building the project and using sprite as build icon ...

Windows

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Sep 25, 2019

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Version/s: 2019.3.0b4, 2020.1.0a1

How to reproduce:1. Open attached project "case_1186799_mitchellRepro.zip"2. Build the project Expected result: Editor does not cras... Read more

1
votes
Won't Fix

Closing one of the Cluster Rendering Nodes Crashes the Cluster

Film/TV

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Oct 21, 2019

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Version/s: 2018.4.10f1, 2019.3.0b3, 2020.1, 2020.1.0a10

Reproduction steps:1. Open the attached project named Case_11929672. Build the project3. Launch the build using the attached .bat fi... Read more

0
votes
Fixed

[iOS]Setting Color Buffer's StoreAction to Don’t care does not change th...

iOS

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Oct 03, 2019

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Version/s: 2018.4, 2018.4.8f1, 2019.2, 2019.3

How to reproduce:1. Open the attached Archive.zip project2. Build for iOS and open the Xcode project3. Go to Menu bar-> Product-&... Read more

0
votes
Fixed

[URP][SpriteLight 2D] On deleting sprite from Sprite Light 2D, Scene and...

Package: Scriptable Render Pipeline Universal

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Oct 21, 2019

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Version/s: 7.1.2, 7.1.1

Reference is not updated in the Scene and Game window on deleting assigned sprite from the Sprite Light 2D Steps to Reproduce: 1. Op... Read more

0
votes
Won't Fix

[URP] GameObject Shadows not rendered correctly when using a Spot Light...

Package: Scriptable Render Pipeline Universal

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Oct 06, 2019

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Version/s: 7.0.1

How to reproduce:1. Open the attached "URP Shadow.zip" project2. Load "test" scene3. Select Spot Light and move it's rotation Y-axis... Read more

0
votes
Fixed

[iOS] Crash on DebugStringToFilePostprocessedStacktrace or UpdateTpl() w...

Visual Effects - Legacy

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Oct 03, 2019

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Version/s: 2018.4, 2019.2.6f1, 2020.1

How to reproduce:1. Build the "Particles_Crash.zip" project for iOS2. Build & Run the project to the device via Xcode3. Move you... Read more

1
votes
By Design

Trail Renderer does not stop emitting when TrailRenderer.emitting is set...

Visual Effects - Legacy

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Oct 15, 2019

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Version/s: 2018.4, 2019.2, 2019.2.6f1, 2019.3, 2020.1

How to reproduce:1. Open the user-submitted project2. Enter Play mode and wait for the animation to finish Expected result: Trail Re... Read more

0
votes
By Design

[IL2CPP] Profiler does not generate profile.json or states that there is...

IL2CPP

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Oct 18, 2019

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Version/s: 2018.4, 2019.2, 2019.3, 2019.3.0b7, 2020.1

.Steps to reproduce:1. Open User-supplied project2. Build on Android Expected: the profile.json is created*.Actual: the profiler doe... Read more

0
votes
Fixed

[ECS] Crash in ThreadsafeLinearAllocator::Allocate when calling UnsafeUt...

Package: Entity Component System (ECS)

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Oct 16, 2019

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Version/s: preview - 0.1.1

To reproduce:1. Open the QA's attached project "UnsafeUtulity.Malloc Crash.zip"2. Run the SampleScene and press the "Press me to cra... Read more

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