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ParticleSystem.sharedMaterials returns an additional null material
Steps to reproduce: 1. Open user attached project (ParticleSharedMaterialsBug) 2. Open ParticleMaterialsTest.unity scene 3. Play the... Read more
Debugger can not be attached and Unity crashes on exit after that (.NET ...
Reproduction steps: 1. Open project attached (case_923000-ReflectionTest.zip). 2. Open script "Reflections.cs". 3. Try to attach deb... Read more
Shadow caster particles with Alpha Blended shader affect mixed lights in...
In shadowmask mode, particles that cast shadow and have Alpha Blended shader can affect mixed lights in the scene. It is possible to... Read more
[GearVR] GrabPass shader displayed incorrectly when using SinglePass on ...
How to reproduce: 1. Open user attached project 2. Add device's osig to Plugins/Android/assets 3. Build and run on device -- Observe... Read more
Crashed in :mono_custom_attrs_from_class while importing object data
Steps to reproduce: 1) Download attached project 'BugRepro.zip' and open in Unity 2) In Project window, open 'Maniac Manfred.articy... Read more
RWTexture is not bound to pixel shader when shadows are disabled using a...
To reproduce: 1. Download attached project "FinalRWWin.zip" and open in Unity 2. Open "sample" Scene 3. Enter to Play mode Expecte... Read more
[Frame Debugger] Not overlapped UI may break UI batches
How to reproduce: 1. Download attached project 2. Run the "Test" scene 3. Open Frame Debugger (Window -> Frame Debugger) 4. Try to ... Read more
[Regression] After upgrade project - Null Ref Exception on selecting prefab
I upgraded project from 2017.2.0b1 to 2017.2.0b3 and now I get Null Reff Exception on selecting prefab. If I open this project back ... Read more
SoundManager::UnloadClip crashes when Tascam audio interface is plugged ...
To reproduce: 1. Download attached project "Sun Project 20170601_iPadSUN - Stems.zip" that user sent and open in Unity 2. Plug Tasc... Read more
"Sprite Atlas" with "Allow Rotation" and "Tight Packing" causes sprites ...
Repro steps: 1. Open "MinimalReproProject" 2. Enter Play mode Expected result: The images should be displayed like outside of Play... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "PrefabUtility.ApplyPropertyOverride" method works only every second time when the value is changed within the same script
- NullReferenceException when converting Material Inspector Window to a Floating Window
- InvalidOperationException is thrown and the Scene view does not change when enabling Custom Debug Draw Mode/Camera Mode
- [macOS] "The progressive CPU lightmapper is not supported on Apple silicon, switching to the Progressive GPU lightmapper." warning is thrown after creating a project in macOS Silicon

- Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a specific scene