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Fixed in 6000.4.0b5
Fixed in 6000.4.0b6, 6000.5.0a1
Votes
0
Found in
6000.0.27f1
6000.1.0a4
6000.2.0a1
6000.3.0a1
6000.4.0a1
6000.5.0a1
Issue ID
UUM-87044
Regression
No
Crash on kGfxCmd_DrawBufferBatchMode when opening a specific scene
How to reproduce:
1. Open the attached “IN-87826“ project
2. Observe the crash
Reproducible with: 6000.0.27f1, 6000.1.0a4
Could not test with: 2021.3.46f1, 2022.3.52f1 (unresolvable package errors due to downgrading)
Reproduced on: Windows 11
Not reproduced on: No other environment tested
Note: User noted that the crash first occurred while working on HDRP RTX materials.
Note2: Reproduced on DX11/12, Vulkan
First few lines of the stack trace:
{noformat}
0x00007FFC7B79F48B (Unity) GfxDeviceD3D12Base::DrawBuffersCommon
0x00007FFC7B7BD005 (Unity) GfxDeviceD3D12Base::DrawBuffersBatchMode
0x00007FFC7CF68839 (Unity) GfxDeviceWorker::RunCommand
0x00007FFC7B7A2750 (Unity) ExecuteAsyncJobSetup12
0x00007FFC7B1D8339 (Unity) ujob_execute_job{noformat}
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Resolution Note (fix version 6000.4.0b5):
Graphics: Prevent destruction of a Mesh with DestoryImmediate() during OnWillRenderObject()
Resolution Note (fix version 6000.5.0a1):
Graphics: Prevent destruction of a Mesh with DestoryImmediate() during OnWillRenderObject()
Resolution Note (fix version 6000.5.0a1):
Graphics: Prevent destruction of a Mesh with DestoryImmediate() during OnWillRenderObject()
Resolution Note (fix version 6000.4.0b6):
Graphics: Prevent destruction of a Mesh with DestoryImmediate() during OnWillRenderObject()