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Won't Fix

Votes

0

Found in

5.6.1f1

Issue ID

920992

Regression

No

[GearVR] GrabPass shader displayed incorrectly when using SinglePass on Android 7

XR SDK

-

How to reproduce:
1. Open user attached project
2. Add device's osig to Plugins/Android/assets
3. Build and run on device
-- Observe broken shader

Expected behaviour: A negative effect transparent shader in both eyes
Actual behaviour:
Adreno GPU: Left eye - the plane used for shader is white (shader not applied), Right eye - plane is invisible (not what the shader does)
Mali GPU: Both eyes - the plane used for shader is white

Reproduced on: 5.6.0f3, 5.6.2p3, 2017.1.0f3, 2017.2.0b1
-- SinglePass not present on earlier versions

Devices under testing:
Reproduced on:
Samsung Galaxy S7, OS:7.0, CPU:arm64-v8a, GPU:Mali-T880, Build:samsung/heroltexx/herolte:6.0.1/MMB29K/G930FXXU1BPLB:user/release-keys
Samsung Galaxy S7, OS:7.0, CPU:arm64-v8a, GPU:Adreno (TM) 530, Build:Verizon/heroqltevzw/heroqltevzw:7.0/NRD90M/G930VVRU4BQA2:user/release-keys

Not reproduced on:
Samsung Galaxy S7, OS:6.0.1, CPU:arm64-v8a, GPU:Adreno (TM) 530, Build:Verizon/heroqltevzw/heroqltevzw:6.0.1/MMB29M/G930VVRU2APG3:user/release-keys

  1. Resolution Note:

    [various]

    XR Management has evaluated this issue and determined that it does not meet our current bug severity threshold. If you would like your issue to be reviewed again, please re-submit your bug.

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