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0
votes
Fixed

AssetPostprocessor cannot reliably use DependsOnSourceAsset(), causing i...

Asset - Database

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Apr 30, 2020

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Version/s: 2019.3, 2019.3.8f1, 2020.1, 2020.2

How to reproduce: 1. Open the attached TextureReImportTest.zip project 2. In the Project pane, right-click on Assets and select Rei... Read more

0
votes
Fixed

[Android][URP] Spotlight shadows are not being rendered on Adreno 330 an...

Package: Scriptable Render Pipeline Universal

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May 05, 2020

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Version/s: 7.1.1

Reproduction steps: 1. Open user's attached project "AdditionalShadowBug.zip" 2. Build on Android Expected result: sphere shadow is... Read more

3
votes
Not Reproducible

[Mac] Mac OS keeps rebooting on opening projects if the projects were sa...

Metal

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May 18, 2020

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Version/s: 2017.4, 2018.4, 2019.3, 2020.1, 2020.2, 2020.2.0a11

Opening the project which was saved while keeping 'Metal Editor Support' unchecked causes the mac OS to reboot again and again Step... Read more

0
votes
Won't Fix

[3D with Extras] [Shuriken] Trail Renderers does not disappear by its se...

Package: 3D Template with Extras

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May 18, 2020

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Version/s:

-Working Fine in 3d Template. -Trail Renderers does not disappear by its set Time property after changing its position. Steps to re... Read more

0
votes
Not Reproducible

[Windows] Load previous project on startup check causes domain reload th...

CodeEditors

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May 18, 2020

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Version/s: 2020.1.0b8, 2020.2.0a12

Steps to reproduce (see LoadPreviousProjectOnStartUP.mp4): 1. Enable Rider plugin package for Unity. 2. Go to Preferences -> Gener... Read more

0
votes
Fixed

[Shadergraph] Having a recursive subgraph in the project causes all subg...

Package: Shader Graph

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May 18, 2020

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Version/s: SRP Master (7421e9d5b3)

Reproduces on Master (7421e9d5b3) Doesn't reproduce on 8.0.0 or 8.x.x/release (d8a65b0c70) Repro steps: 1. Create two subgraphs, ref... Read more

0
votes
Fixed

Target Strength appears to be way too strong

Terrain

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May 18, 2020

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Version/s: 2017.4.39f1, 2020.1.0a14

Either the usable range is set incorrectly for Target Strength or Painting is being set to too high of a value. Repro Steps: 1. Lau... Read more

0
votes
Fixed

Hitting the upper bound of Detail Meshes causes previously placed Detail...

Terrain

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May 18, 2020

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Version/s: 2017.4.39f1, 2020.1.0a14

The observed behavior isn't completely clear, when painting an absurd amount of Detail Meshes onto a Unity Terrain object it appears... Read more

0
votes
Fixed

[Terrain Tools] Splitting Terrain will remove painted on Detail Meshes

Package: Terrain Tools

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May 18, 2020

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Version/s: 3.0.1

When a user Splits Terrain by using the functionality from Terrain Tools, any painted on Detail Meshes will disappear. Repro Steps:... Read more

0
votes
Fixed

[DOTS] Crash on tlsf_free when entering Play Mode and using NativeContai...

Package: Unity Native Collections

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Apr 07, 2020

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Version/s: 0.7.0-preview.2

How to reproduce: 1. Open user attached project "PersistentAllocatorCrashRepro.zip.zip" 2. Enter Play Mode Expected result: Editor ... Read more

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