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If Canvas Scale Mode is "Scale With Screen Size" the text and its UI Tex...
Reproduction Steps:1. Open Project "Test017"2. Open test scene3. Look at the Game View window and notice that there are text fields4... Read more
Resizing layouts does not always repaint and clear borders
Steps to reproduce: 1. Open any project.2. Resize windows/layouts in fastly. Sometimes it does not clear/redraw borders. Not reprodu... Read more
Unity 5.5.0 editor freezes when changing Editor Layout
Reproduction Steps:1. Open any project on 5.5.0 beta 1 or 22. Try changing layout to Tall or Wide3. Notice that Editor froze Reprodu... Read more
No dedicated field to enter Plus serial key on OSX
Steps to reproduce:1. Launch editor2. Open Manage License window Actual: observe that entry field is called "Unity Professional Edit... Read more
[UWP] UnityEvent.RemoveListener doesn't remove event on builds with .NET...
Steps to reproduce: 1. Open and build attached project2. Run build and when it starts click on "Attach Block" button, this will add ... Read more
Unable to edit or delete tags in editor.
How to reproduce:1. Create new/open project.2. Select an object you want to set tag for.3. Press "Add Tag"4. Press "+" to create a t... Read more
[Networking] [Profiler] Editor Crash on closing standalone Player with a...
Crash happened only twice. 1. Run Standalone as Host.2. Run in Editor as Client.3. Run Profiler - Set Active profiler as OSXPlayer).... Read more
[GLES20][SM20][Directional Specular] mode needs a fallback for SM2.0 har...
When falling back to the non-directional shader we sampled incoming intensity from the lightmap but the shader interprets it as bake... Read more
[WSA][UWP] Building script which has nested generic class causes referen...
Steps to reproduce: 1. Open attached project2. Build it to UWP or WSA3. Notice Reference rewriter errors in consoleReference rewrite... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved