Search Issue Tracker
Fixed in 5.3.7
Votes
1
Found in
5.3.5p7
Issue ID
827748
Regression
No
[UWP] UnityEvent.RemoveListener doesn't remove event on builds with .NET native
Steps to reproduce:
1. Open and build attached project
2. Run build and when it starts click on "Attach Block" button, this will add event which will the be invoked and removed. As a result "FFC block" will be printed once sphere turns back to white
3. Click button again and notice that this time "FFC Block" is printed twice - this means that listener wasn't removed
Not reproducible with IL2CPP backend or on WSA
Reproduced with: 5.2.5f1, 5.3.6p4, 5.4.0p4, 5.5.0b2
Fixed in 5.3.6p7 and 5.4.1p3.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] Cannot reorder GameObjects in the Hierarchy when the AI Assistant package is installed
- [iOS] Text Input field stops receiving changes when the "Cancel" button is used on the soft keyboard
- [WebGPU] URP RenderGraph RenderPass doesn't clear textures
- Query Builder items display raw code style names instead of human readable labels in search field
- “+” button does nothing and has no functionality when clicked in Human Template "Bone Template" list
Add comment