Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.5.0b2
Issue ID
827826
Regression
No
[Networking] [Profiler] Editor Crash on closing standalone Player with active Profiler session
Crash happened only twice.
1. Run Standalone as Host.
2. Run in Editor as Client.
3. Run Profiler - Set Active profiler as OSXPlayer).
4. Close Standalone.
5. Return to Unity.
6. Press on Profiler - Select OSXPlayer in Active Profiler.
Actual result: Unity crashes or throws errors:
Socket: connect failed, error: Connection refused(61)
UnityEditorInternal.ProfilerDriver:set_connectedProfiler(Int32)
UnityEditor.AttachProfilerUI:SelectProfilerClick(Object, String[], Int32)
connect failed
UnityEditorInternal.ProfilerDriver:set_connectedProfiler(Int32)
UnityEditor.AttachProfilerUI:SelectProfilerClick(Object, String[], Int32)
Failed to connect to player ip: 172.31.26.46, port: 55147
UnityEditorInternal.ProfilerDriver:set_connectedProfiler(Int32)
UnityEditor.AttachProfilerUI:SelectProfilerClick(Object, String[], Int32)
Expected result: Unity does not crash.
Reproduced on 5.5.0b2.
Does not reproduced in 5.4.0f1.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Transform fields are impossible to edit when Inspector window is resized
- Actions in UI Builder Preview mode are not fully reset after exiting the Preview mode
- Transform field values are no longer visible when Inspector window is resized
- [Android] "Adding null Transform to TransformAccessArray will result in degraded performance" warnings printed when loading and unloading scenes with 2D animated characters
- "Trying to draw gizmos while inside a renderpass" error message is thrown when Scene View Gizmos are enabled
Add comment