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Geometry flickering based on camera location
BY DESIGN:The reason for this flickering is batching. All geometry using specific shader flickers due to it using object-space data ... Read more
HDRP Package to version 7.1.2 do not compile
How to Reproduce:1. Create a new Unity HDRP Project2. Open Package Manager and update High Definition RP package to 7.1.23. Observe ... Read more
[UWP] Huge performance drop when switching to landscape mode on UWP10 de...
Steps to reproduce:1. Open attached project "performancetest.zip"2. Build for WSA Universal 10 SDK3. Deploy on a Windows Phone 10 de... Read more
GLES 3.0 created visual artifacts on some projects on Android
Display gets corrupted when some projects are built using Open GLES 3.0 on Android Read more
Memory leak when continuously resizing the Editor window
How to reproduce:1. Create a new project2. Resize the editor window, while doing it inspect the CPU and GPU memory usage Expected re... Read more
[Standard Assets] Image Effects work different after taking a screenshot
Reproduction steps:1. Open the attached project "screenshot.zip";2. In the main menu, click Tool -> Screenshot;3. Make sure, you ... Read more
Lightmap changes format when loaded from asset bundle
Possibly related to 721313 How to reproduce: 1. Open attached project2. Open scene Scenes/BakeLightsScene.unity3. Go to Assets ->... Read more
[WebGL] [Firefox] Console spammed with "Error: WebGL: drawElements: This...
To reproduce:1) Open attached project2) In top menu, select 'Portfolio -> Asset Bundles -> Build Asset Bundles' and 'Portfolio... Read more
[Mono] Cultureinfo.currentculture doesn't work
To Reproduce: 1. Run the attached project.2. Observe that System.Globalization.CultureInfo.CurrentCulture always returns Invariant L... Read more
[iOS] [Input System] EnhancedTouch touches persist when released after t...
How to reproduce:1. Open the attached project ("InputSystemCheck_ver1_1_0.zip")2. Open "SampleScene" Scene3. Build And Run on an iOS... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- SetComponentEnabled uses class instead of struct when constraining Enableable Component type
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist