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[Deployment Management] "Build and Run" button should be disabled when m...
"Build and Run" button should be disabled when making a build of other target platforms Steps to reproduce:1) Create a new project w... Read more
[VFX Graph] Editor crashes when a duplicated node is modified while the ...
When one of the Node under Graph window is reset from the Inspector, NullReferenceException is thrown also it can't be deleted and t... Read more
[VFX Graph] Undoing/Redoing changes on multiple selected assets show no ...
When you have selected multiple VFX assets and make changes to them, when you try to undo these changes there is no indication it's ... Read more
[ProBuilder] Offset in UV editor doesn't update as you're moving the han...
The offset values in the UV editor do not update as you're moving the handle, only after you let go of it.This is not consistent, as... Read more
Unable to remove 'Universal/Unable to remove Universal Additiona' compon...
How to reproduce:1. Open attached project "ComponentDataDelete.zip" and scene "Menu"2. In Hierarchy window, select "Camera" object3.... Read more
Reparenting an entity throws a InvalidOperationException when entity is ...
How to reproduce:1. Open attached project ("Reparenting break.zip")2. Enter Play mode Expected result: Entity is successfully repare... Read more
Editor Windows Layout is being saved/loaded incorrectly when saving undo...
How to reproduce:1. Open attached project "layoutbug.zip"2. Undock Scene Window3. Move Scene Window to be slightly out the screen of... Read more
[Vulkan] Adreno 540 and older omits interlocked operations when ComputeB...
To reproduce:1. Open the QA's attached project2. Build and Run on android device3. Observe the screen Expected: Interlocked operatio... Read more
[Timeline] Assertion failed exception is thrown on selecting Timeline wi...
Assertion failed exception is thrown continuously on selecting Timeline window after creating Timeline clip preset asset. Unable to ... Read more
UIElements Mesh API uses wrong winding order
Repro steps:Using the UIElements Mesh API...a) Submit the following three vertices: (0, 0), (100, 0) and (100, 100).b) Submit the fo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open