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Shader loses color until shader is reselected at runtime when Light Laye...
Reproduction steps: 1. Open attached Project 2. Open Assets\Scenes\Forma Sample 3. Press Play 4. Select the newly generated Cube (Re... Read more
[XR SDK] Line renderer collides the controller when Single Pass renderin...
Reproduction steps: 1. Open the attached project ("1332105R.zip") 2. Open the "SampleScene" scene 3. Enter Play mode 4. Set Game win... Read more
[HDRP] custom pass utils function blit two full screen triangles instead...
https://forum.unity.com/threads/custompassutils-some-pixels-drawn-twice-fixed-size-render-targets-not-working.1096018/ Read more
Terrain Shader is not saved when restarting the editor after upgrading M...
Terrain Upgraded to SRP Materials are not saved when restarting the Editor How to reproduce: 1. Open the attached "1332937_Repro" pr... Read more
Post-processing is disabled by default in the Forward Renderer when crea...
How to reproduce: 1. Create a new 3D project 2. Install the Universal RP package from the Package Manager (Window -> Package Manager... Read more
[UIR] Graphview text contains artifacts when the graph is zoomed out
How to reproduce: 1. Open the user's attached "GraphView" project 2. Open the "Simple Graph" window (GraphView->SimpleGraph) 3. In t... Read more
Value set to serialized fields in OnValidate() method doesn't get displa...
Reproduction steps: 1. Open user's project "Prefab test.zip" 2. Select "Master Variant" Prefab in Assets/Prefabs 3. Enter Prefab edi... Read more
Mouse cursor flickering when hovering over editor window edges on Window...
Reproduction steps: 1. Create a new project 2. Select View Tool in the top toolbar (Hand icon) 3. Hover mouse cursor over editor Sc... Read more
[Android][IL2CPP] UnityLinker.exe fails to build a project when it conta...
How to reproduce it: 1. Open the user's attached project "WanderingStar.zip" 2. Build and Run it on Android 3. Observe the Console w... Read more
"Wireframe" and "Shaded Wireframe" Scene View shading modes don't work w...
1. Open a project and make sure the graphics API is set to DX12 2. Create a new "Unlit" shader asset and add '#pragma use_dxc' to th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Popup windows spawn on the incorrect monitor when the Editor is placed near the boundary of scaled monitor next to a monitor with different scaling
- Hidden Tabs do not shift into empty space after closing visible Tabs
- [Android] Application not deployed on a device when "activity-alias" is used in the AndroidManifest
- Shader compile process adds shader ID to the constant buffer name when the word "Globals" is being used in Vulkan
- Audio Mixer Snapshot link to the documentation isn’t working