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Closing the Editor while there are unsaved Shader Graph changes does not...
How to reproduce: 1. Create a new URP/HDRP template project 2. Create a new shader graph file 3. Open the graph and make some change... Read more
Exceeding the number of shader keywords flood the console with Allocatio...
How to reproduce: 1. Open the attached project named "Case_1232610" 2. Observe the Console window if no errors are thrown re-import ... Read more
ParticleSystem.MainModule.stopAction does not wait till particles of the...
How to reproduce: 1. Open the attached project "case_1261459-ParticleSystem" 2. Open the Scene "SampleScene" 3. Enter the Play Mode ... Read more
[Animation] Transitions box layout is overlapping with its property wind...
On expanding transitions from Transitions box, Transitions box layout is overlapping with its property window. refer attached screen... Read more
[Animation] 'Transition in state' error is thrown on Adding behavioural ...
On expanding transitions from Transitions box, When a condition is added in the list later while creating a behavioural script 'Game... Read more
[HDRP] Disabling Tonemapping in Frame settings breaks rendering
I have tested this on 8.2.0 package and it is working fine, however on master branch it breaks rendering. I have tested in on the sa... Read more
[DXR] Enabling DXR from HD Render Pipeline Wizard will build an accelera...
Enabling DXR from HD Render Pipeline Wizard will build an acceleration structure every frame even w/o RT effects enabled. This will ... Read more
[Scene View] Gizmos dropdown disappears while toggling Windzone checkbox...
When window dropdown form Scene view is opened and mouse is hovered over wind zone then its tooltip appears and then toggling its ch... Read more
[ProBuilder] Null Reference Exception thrown on Exporting New Poly Shape
When a New Ploy Shape is created and exported then null reference exception thrown in the console Steps to repro: 1. Create a new ... Read more
[Shadergraph] Enum Keyword reference name doesn't convert spaces to unde...
Needs to be fixed in both 9.x.x and master. Repro steps 1. Create a new Enum Keyword in Shadergraph 2. Change the entry name of the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Screen position out of view frustum" error is shown when displaying populated World Space canvas in Multiplayer Play Mode secondary Editor using Input System UI Input Module
- Sprite width/height is rendered differently in the Game view than in the Scene view
- Debug Mode popup window is inaccessible/cut-off when opened on widescreen monitors or resizing to specific Editor Window resolution
- Post-processing Render Features using Render Graph do not work when URP 2D Renderer is used and Render Graph enabled
- [Unity Physics] The NativeList<DistanceHit> randomly returns fewer hits than expected when using CalculateDistance in Edit mode tests