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[Memory Profiling] Texture Importer memory size does not match memory si...
Different sizes are shown for ASTC type textures between the Texture Importer Preview window and the Memory Profiler window To repr... Read more
macOS x64 + ARM64 builds fail with IL2CPP scripting backend
They fail with this error: Undefined symbols for architecture arm64: "_g_CodegenRegistration", referenced from: il2cpp::vm:... Read more
[IMGUI] "Auto Sync Transforms" Property tooltip missing under "Physics" ...
Tooltip is missing for "Auto Sync Transforms" Property under "Physics" in the "Project Setting" window, Refer attached video Steps ... Read more
[Input System] [Mobile] [uGUI] rapidly pressing uGUI button makes it sta...
Reproduction steps: 1. Open project in "NputYstem.zip (26.4 KB)" 2. Open SampleScene and build for iOS 3. Deploy the Xcode project g... Read more
[URP] depth texture sample node does not use correct texture in some frames
Steps to repro: 1a. new universal rp template project 1b. add attached graph to a material, add the material to an object 2. arrange... Read more
CommandBuffer.EndSample Intellisense comment is identical to CommandBuff...
How to reproduce: 1. Download the user-submitted script(FloorCutoutCommandBuffer.cs) 2. Create a new Unity project, import and open ... Read more
[2D][SpriteShape] Sprite Variant Window does not appear in Sprite Shape ...
Reproduction steps: 1. Open the user's attached project "Spielwiese 2020.zip" 2. In the Project window navigate to "Assets/Modules/G... Read more
Resources.Load returns 'False' in OnPostprocessAllAssets when the Asset ...
How to reproduce: 1. Open user-submitted project (Initialize Resources Bug.zip) 2. See the Console window - load result is 'True'(if... Read more
Editor crashes when turning on unlit mode in the Scene View with Hybrid ...
How to reproduce: 1. Open the attached project's Scene labeled "1_MaterialOverrideSample" 2. In the Scene View, toggle the Light mo... Read more
All about bugs
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Latest issues
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- Render passes break when using the HDRP CustomPassUtils.RenderFromCamera method in a Custom Pass
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