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Active

Planned for 2019.4, 2020.1

Votes

0

Found in

2019.4.7f1

2020.1.1f1

2020.2.0a20

Issue ID

1267918

Regression

No

[Memory Profiling] Texture Importer memory size does not match memory size shown in the profiler

Profiling

-

Different sizes are shown for ASTC type textures between the Texture Importer Preview window and the Memory Profiler window

To reproduce:
1. Download attached "TextureTest.zip" project in Unity
2. Open "SampleScene" scene
3. Select "wall" Texture
4. In the Texture Preview Window notice the Size of the Image - it should be around 200 - 300 KB
5. Open Profiler and select Memory tab
6. Press "Take Sample Playmode" button
7. Inspect "Assets > Texture2D > wall" Memory Size

Expected results: The Size shown in the Texture Importer Preview window is similar to the Memory Profiler window
Actual results: The Size shown in the Memory Profiler window is almost twice as large as the Texture Importer Preview window

Notes:
- Checked only on macOS cause I don't have Windows machine with me

Reproduced on 2019.4.7f1, Unity 2020.1.1.f1 and 2020.2.0a20
Not reproduced on 2019.4.6, Unity 2020.1.0f1
Regression on Unity 2020.1.1.f1

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