Search Issue Tracker
Fixed in 10.1.1
Votes
0
Found in [Package]
10.0.0-preview.26
Issue ID
1268079
Regression
No
[URP] depth texture sample node does not use correct texture in some frames
Steps to repro:
1a. new universal rp template project
1b. add attached graph to a material, add the material to an object
2. arrange windows to see scene view, game view and inspector
3. select the material in project view
4. observe different appearance in all views (expected)
5. resize some window panes to trigger refresh
expected: appearance of material does not change in any window
actual: we see the depth sampled from the wrong window's depth texture
repro:
Unity = 2020.2.0a20, 2020.1.0b17, 2020.1.0b6, 2019.4.6f1
URP = 10.0.0-preview.26 (from pack. man.), 8.1.0, 7.3.1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] Screen.SetResolution immediately applies windowed resolution when switching from Fullscreen to Windowed mode
- Lighting window allows non-cube map texture for Environment Reflections, throwing invalid texture type (2D) error
- Console warning “MismatchingRepositoryProjectMessage” when creating a new Unity Version Control workspace
- [Ubuntu] VFX Graph Enum Value menu stretches across screen when entered long Enum Value
- Unclear warning message in Rendering Debugger about the Play mode Debugger Overlay
Add comment