Search Issue Tracker
Fixed in 10.1.1
Votes
0
Found in [Package]
10.0.0-preview.26
Issue ID
1268079
Regression
No
[URP] depth texture sample node does not use correct texture in some frames
Steps to repro:
1a. new universal rp template project
1b. add attached graph to a material, add the material to an object
2. arrange windows to see scene view, game view and inspector
3. select the material in project view
4. observe different appearance in all views (expected)
5. resize some window panes to trigger refresh
expected: appearance of material does not change in any window
actual: we see the depth sampled from the wrong window's depth texture
repro:
Unity = 2020.2.0a20, 2020.1.0b17, 2020.1.0b6, 2019.4.6f1
URP = 10.0.0-preview.26 (from pack. man.), 8.1.0, 7.3.1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Popup windows spawn on the incorrect monitor when the Editor is placed near the boundary of scaled monitor next to a monitor with different scaling
- Hidden Tabs do not shift into empty space after closing visible Tabs
- [Android] Application not deployed on a device when "activity-alias" is used in the AndroidManifest
- Shader compile process adds shader ID to the constant buffer name when the word "Globals" is being used in Vulkan
- Audio Mixer Snapshot link to the documentation isn’t working
Add comment