Search Issue Tracker
Fixed in 10.1.1
Votes
0
Found in [Package]
10.0.0-preview.26
Issue ID
1268079
Regression
No
[URP] depth texture sample node does not use correct texture in some frames
Steps to repro:
1a. new universal rp template project
1b. add attached graph to a material, add the material to an object
2. arrange windows to see scene view, game view and inspector
3. select the material in project view
4. observe different appearance in all views (expected)
5. resize some window panes to trigger refresh
expected: appearance of material does not change in any window
actual: we see the depth sampled from the wrong window's depth texture
repro:
Unity = 2020.2.0a20, 2020.1.0b17, 2020.1.0b6, 2019.4.6f1
URP = 10.0.0-preview.26 (from pack. man.), 8.1.0, 7.3.1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type
Add comment