Search Issue Tracker
Fixed in 10.1.1
Votes
0
Found in [Package]
10.0.0-preview.26
Issue ID
1268079
Regression
No
[URP] depth texture sample node does not use correct texture in some frames
Steps to repro:
1a. new universal rp template project
1b. add attached graph to a material, add the material to an object
2. arrange windows to see scene view, game view and inspector
3. select the material in project view
4. observe different appearance in all views (expected)
5. resize some window panes to trigger refresh
expected: appearance of material does not change in any window
actual: we see the depth sampled from the wrong window's depth texture
repro:
Unity = 2020.2.0a20, 2020.1.0b17, 2020.1.0b6, 2019.4.6f1
URP = 10.0.0-preview.26 (from pack. man.), 8.1.0, 7.3.1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Incorrect error box style when installing the unsigned package in the Package Manager's "Invalid Signature" pop-up
- "Invalid Signature" pop-up incorrectly wraps the text when using the Light theme
- WebGPU: can't bind compute RWTexture for read and write
- WebGPU: errors with unorm and half4 RWTexture
- Error indicating that Importer has not been disposed properly is logged when switching to or from the Texture Importer type in a Focused Inspector
Add comment