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VideoPlayer returns 2 for frame number despite being on frame 0
To reproduce: 1. Open attached project 2. Run SampleScene 3. Check the console Actual: frameReady returns frame 2 instead of frame... Read more
[External] [UWP] Creating a master build with .net backend and photon vo...
Steps to reproduce: 1. Download attached project 2. Switch platform to UWP 3. Build project with .NET scripting backend 4. Open solu... Read more
Facebook platform support is not detected by the editor on MacOS
Facebook platform support is not detected by the editor hence the user is not able to make builds for Facebook platform. Steps to r... Read more
[2D] [Animation] Certain bones in a long chain are colored black when ri...
[2D] [Animation] Certain bones in a long chain are colored black when rigging Steps to Repro: - import a sprite and open the Spri... Read more
Failed reading errors with hashID.ghd while baking
Progressive CPU Lightmapper is affected after the introduction of recent changes related to RadeonRays. "Failed reading from: hashID... Read more
Renderer w/ MaterialPropertyBlock will lose reference to a Texture if th...
How to reproduce: 1. Open the user-submitted Project and open the "RepoScene" 2. Enter Play Mode 3. In the Project Window find the "... Read more
Linux executable doesn't launch and has incorrect icon.
Linux executable doesn't launch and has incorrect icon Steps to Reproduce: 1. Create a new project 2. Change "Target Platform" as... Read more
Load profiling session does not contain all samples
1. Run a profiling session 2. Save the results as a .raw file 3. Load the results Expected: Every sample to be restored Actual: Onl... Read more
Nav Mesh Pathfinding bakes incorrectly when GameObjects are placed very ...
How to reproduce: 1. Open the project attached by the user (Bugreport2.zip), open the "bug" Scene 2. Select "Pathfinding" in the Hie... Read more
Activating license from the command line fails if machine's binding key ...
How to reproduce: 1. Open the current license file 2. Change Machine Binding Key="1" to other value 3. Execute in command line: Unit... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "GUI Error: Invalid GUILayout" and "NullReferenceException" are thrown when adding Scenes to "Scenes in Baking Set" in Adaptive Probe Volumes
- Inspector window not updating when switching GameObjects in Play Mode while having a VR headset connected
- “UnityException: GetInvalidFilenameChars” errors are thrown, and the Overlay Save Preset button becomes unusable when entering Play Mode with a shortcut while Overlay Save Preset window is opened
- "UnityException: GetName can only be called from the main thread." erors are thrown when the Shortcuts window is opened and entering Play Mode with a shortcut
- [Android] Light2D visuals stacking over frames when using RenderGraph