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Reordering children in the Hierarchy does not dirty the scene nor record...
Steps: 1. Create a GameObject with two children 2. Reorder the two children ==> Scene is not dirtied Undo doesn't work either Note... Read more
Memory access violation crash when slicing sprites
Reproduction steps according to the user: 1. Open user's attached project 2. From the project window, select "texturas_esferas" and ... Read more
[URP] All Pixel lighting variants are stripped in build if at least one ...
How to reproduce: 1. Open the project from the attached file "1263514.zip" 2. Open the UniversalRP-MediumQuality asset and set Addit... Read more
Custom shader creation APIs are missing the AssetImportContext and thus ...
ShaderGraph and custom shader creation solutions utilizing ShaderUtil.CreateShaderAsset() and ShaderUtil.UpdateShaderAsset() API, ca... Read more
[XR Interaction] Socket Interactor Hover Mesh is not preserving Grab Int...
Reproduction steps: 1. Open attached project ("1256693Repro.zip") 2. Open "SampleScene" scene 3. Enter Play mode 4. Grab "Interactab... Read more
UnityException and ArgumentException errors are thrown when UI Toolkit i...
How to reproduce: 1. Create a new project 2. Open the created project's folder 3. Open the Packages folder 4. Open the manifest.json... Read more
An error is thrown when opening a Scene which has two Prefabs with custo...
How to reproduce: 1. Open user's attached "serialize_reference_bug" project 2. Open the "SceneA" Scene Expected results: No errors ... Read more
PackedMemorySnapshot: nativeObjects.gcHandleIndex contains -1 always
Capturing a PackedMemorySnapshot and inspecting the gcHandleIndex of a nativeObject, shows it contains -1 always. This can't be righ... Read more
[URP] [Hybrid V1] Hybrid Instancing material does not render with error ...
This issue is in Hybrid V1 only. Reproduction steps: 1. Open attached project "HybridInstancing.zip" and scene "SampleScene" 2. Ent... Read more
[Terrain Tools] New instance of "Export Noice to Texture" window is crea...
A new instance of "Export Noice to Texture" window is created every time even though another instance is already open in Noice Setti... Read more
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