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Fixed
Fixed in 6000.0.20f1
Votes
0
Found in
6000.0.17f1
Issue ID
UUM-79618
Regression
Yes
Crash on PhysicsDebugDraw::SelectFiltering::Update when entering play mode with Physics Debug window docked and unfocused
Reproduction steps:
1. Create a new 3D project
2. Open the Physics Debug window (Window > Analysis > Physics Debugger)
3. Dock the window next to another tab
4. Focus the other tab over it so the Physics Debug window is not visible
5. Enter the Play mode
Expected result: Play mode starts
Actual result: Editor crashes
Reproducible with: 6000.0.17f1
Not reproducible with: 2021.3.43f1, 2022.3.46f1, 6000.0.16f1
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Workarounds:
Close the Physics Debug window
leave it as the focused tab
undock it
First few lines of stack trace:
{noformat}0x00007FFF29B7D61E (Unity) PhysicsDebugDraw::SelectFiltering::Update
0x00007FFF27F82250 (Unity) PhysicsDebugDraw_CUSTOM_UpdateFilter
0x000001FAC78BEB17 (Mono JIT Code) (wrapper managed-to-native) UnityEditor.PhysicsDebugDraw:UpdateFilter ()
0x000001FAC78BEA6B (Mono JIT Code) UnityEditor.PhysicsDebugWindow:OnSceneClose (UnityEngine.SceneManagement.Scene)
0x000001FAC78BE79C (Mono JIT Code) UnityEditor.SceneManagement.EditorSceneManager:Internal_SceneClosed (UnityEngine.SceneManagement.Scene)
0x000001FAC78BE982 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_Scene (object,intptr,intptr,intptr)
0x00007FFF1826697E (mono-2.0-bdwgc) [C:\build\output\Unity-Technologies\mono\mono\mini\mini-runtime.c:3445] mono_jit_runtime_invoke {noformat}
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