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[Android] READ_PHONE_STATE permission is added in the AndroidManifest.xm...
Steps to reproduce: 1) Update SDK to the latest version (26.0.2) 2) Download attached project 'Repo.zip' and open in Unity 3) Build... Read more
CUDA Graphics Interop fails in the Native Plugin when using RenderTexture
To reproduce: 1. Open attached project; 2. Open "CudaTest" scene; 3. Enter Play mode; -notice there is CUDA error thrown in the Cons... Read more
[Mobile] WebCamTexture.requestedFPS does not set FPS correctly
To Reproduce: 1. Build and run the attached project. 2. Observe that the WebCamTexture FPS is 30, even though "new WebCamTexture(We... Read more
[2017.2] StackOverflowException at Engine.RectTransform:ClearDrivenPrope...
This crashes the editor without any 'crash tools' (Bug reporter doesn't pop up, no 'stopped working' window etc), Unity just disappe... Read more
[NET 4.6] Editor hangs when switching from Experimental to Stable Script...
How to reproduce: 1. Create a new project 2. Go to Player Settings 3. Switch Scripting Runtime Version in Other Setting part from St... Read more
Unity crashes/freezes when setting Render Texture size dimensions to ver...
Steps to reproduce: 1. Open any project 2. Create a Render Texture 3. Set the texture dimensions to 3D 4. Set the texture size to so... Read more
Editor fails to create a new Sprite Asset from Text Mesh Pro
Steps to reproduce: 1. Create new Unity project 2. Import Text Mesh Pro 3. Right click on project view 4. Navigate to Create -> Text... Read more
[iOS] Unity's profiler device memory consumption is different from consu...
Steps to reproduce: 1. Create a new Unity project 2. Build to iOS with "Development mode" and "Autoconnect profiler" 3. Open the pro... Read more
Mixed mode lighting with progressive lightmapper adding lights twice
Steps to reproduce: 1. Open attached "MixedMode.zip" project 2. Observe some shadows darker than others 3. Lighter shadow objects ha... Read more
[NetworkTransform] Character position is not synced when rigibody isKine...
To reproduce: 1. Open project 2. Build and run Main scene, choose 'LAN Host' 3. Play scene in editor, select 'LAN Client' 4. Using W... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shadows are not cast when the Light's CullingMask and the GameObject's Layer do not match
- Graphics.DrawMeshInstanced does not work when 2D Renderer and 2D Shaders are used
- SpeedTree does not move when using WindZone
- "Undeclared identifier 'LinearToSRGB'" error is thrown when creating a color variable with HDR color mode and assigning a Custom Render Texture target in Shader Graph
- Input System package is missing when creating a new HDRP project