Search Issue Tracker

0
votes
Won't Fix

[Android Vulkan] (Regression) Standard shader Forward Rendering Options ...

Mobile Graphics

-

Jul 05, 2017

-

Version/s: 2017.1.0f1

Step: 1. Open repro project. there are spheres using standard shaders which has the "Specular Highlights" on Forward Rendering Optio... Read more

0
votes
Fixed

[DX12] 3D Texture causing player crash

Graphics - General

-

Jul 05, 2017

-

Version/s: 2017.1.0f1

Step: 1. Open repro project, there is a cube using 3D texture 2. Build DX12 windows player and play Or use the "3dtexture.exe_dx12" ... Read more

0
votes
Fixed

Windows Standalone build uses twice the RAM on Vulkan than on D3D11

Graphics - General

-

Jun 20, 2017

-

Version/s: 2017.1.0b9

Windows Standalone build uses twice the RAM on Vulkan than on D3D11. Scene with Main Camera and Directional Light (newly created) us... Read more

0
votes
Duplicate

[Regression] Dragging subset of child Game Objects changes their positio...

Editor - Other

-

Jul 03, 2017

-

Version/s: 5.6.2p1

To reproduce: 1. Open the only scene in the attached project 2. Select a subset of child Game Objects from the parent Game Object ca... Read more

0
votes
Fixed

[Perforce] Version Control window will trigger a connection loop if the ...

Version Control

-

Jul 05, 2017

-

Version/s: 2017.2.0b2

Steps to reproduce: 1. Set up Perforce server 2. Open Unity 3. in ProjectSettings -> Editor choose Perforce Version control and inpu... Read more

4
votes
Not Reproducible

A folder called `etc` is generated when a new project is created

Scene Management

-

Jul 05, 2017

-

Version/s: 2017.2.0b2

When a new project is created in Unity, an empty folder called `etc` is generated. Steps for reproduction: 1) Open Unity 2) Creat... Read more

0
votes
Won't Fix

Texture rendered by the projector spans beyond the area in FOV if there ...

Shaders

-

Jun 24, 2017

-

Version/s: 5.6.1f1

Texture rendered by the projector spans beyond the area in FOV if there are non-transparent pixels on the edge of the texture. Repr... Read more

0
votes
Fixed

[SPS] Gear VR SPS player is entirely black

XR SDK

-

Jul 05, 2017

-

Version/s: 2017.2.0b2

The device screen becomes entirely black upon app start-up when single pass is used as the Stereo Method for a Gear VR player built ... Read more

0
votes
Not Reproducible

[SPS | Deferred] Deferred rendering used with Single-Pass Stereo fails t...

XR SDK

-

Jul 06, 2017

-

Version/s: 2017.2.0b2

When using VR if you choose Deferred as the Rendering Path and Single Pass as the Stereo Method, after-images of scene objects will ... Read more

0
votes
Fixed

[Regression][API] 'scriptParameterClass != NULL' exceptions thrown when ...

Terrain

-

Jul 06, 2017

-

Version/s: 2017.2.0b2

Steps to repro: 1. Open attached project and 't1' scene. Expected result: No errors thrown. Actual result: 2 errors: - Assertio... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.