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[Android Vulkan] (Regression) Standard shader Forward Rendering Options ...
Step: 1. Open repro project. there are spheres using standard shaders which has the "Specular Highlights" on Forward Rendering Optio... Read more
[DX12] 3D Texture causing player crash
Step: 1. Open repro project, there is a cube using 3D texture 2. Build DX12 windows player and play Or use the "3dtexture.exe_dx12" ... Read more
Windows Standalone build uses twice the RAM on Vulkan than on D3D11
Windows Standalone build uses twice the RAM on Vulkan than on D3D11. Scene with Main Camera and Directional Light (newly created) us... Read more
[Regression] Dragging subset of child Game Objects changes their positio...
To reproduce: 1. Open the only scene in the attached project 2. Select a subset of child Game Objects from the parent Game Object ca... Read more
[Perforce] Version Control window will trigger a connection loop if the ...
Steps to reproduce: 1. Set up Perforce server 2. Open Unity 3. in ProjectSettings -> Editor choose Perforce Version control and inpu... Read more
A folder called `etc` is generated when a new project is created
When a new project is created in Unity, an empty folder called `etc` is generated. Steps for reproduction: 1) Open Unity 2) Creat... Read more
Texture rendered by the projector spans beyond the area in FOV if there ...
Texture rendered by the projector spans beyond the area in FOV if there are non-transparent pixels on the edge of the texture. Repr... Read more
[SPS] Gear VR SPS player is entirely black
The device screen becomes entirely black upon app start-up when single pass is used as the Stereo Method for a Gear VR player built ... Read more
[SPS | Deferred] Deferred rendering used with Single-Pass Stereo fails t...
When using VR if you choose Deferred as the Rendering Path and Single Pass as the Stereo Method, after-images of scene objects will ... Read more
[Regression][API] 'scriptParameterClass != NULL' exceptions thrown when ...
Steps to repro: 1. Open attached project and 't1' scene. Expected result: No errors thrown. Actual result: 2 errors: - Assertio... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails with the "IL2CPP error C2039: __entity is not a member of BlobBuilder" error when building a specific project
- Object reflection missing on a Planar Reflection Probe when rotating the camera to certain angles with the Realtime Raytracing quality setting enabled
- HDRP water exclusion shader doesn't work with BRG
- Crash on GraphicsStateCollection::KeywordsFromShaderAndKeywordNames when calling GraphicsStateCollection.GetVariants()
- Editor crash when saving Currently Tracked Variants to Asset