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Crash on CustomRenderTextureManager::RecreateResources when "unity_built...
How to reproduce: 1. Delete the "unity_builtin_extra" file in your Editor's directory under "version\Editor\Data\Resources" 2. Try t... Read more
'SAMPLE_DEPTH_TEXTURE' macro redefinition warnings when first importing ...
Repro steps: 1. Create a new non-SRP project (i.e. 3D Project) 2. Import HDRP *or* import URP and then manually import the VFX Graph... Read more
Procedural Virtual Texture node will make a shadergraph incompatible wit...
How to reproduce: 1. Open the attached project named "Case_1329336" 2. Select the New ShaderGraph file in the Project Window 3. Obse... Read more
The value field is not aligned properly when a Range component is added ...
How to reproduce: 1. Open the user's attached "1331198.zip" project 2. Open the "SampleScene" Scene 3. In the Hierarchy select the "... Read more
Shader with UsePass is missing certain passes in a Player Build
How to reproduce: 1. Open the user attached project 2. Open the "Example_NoCreep" Scene 3. Enter Play mode 4. Observe the floating o... Read more
Editor hangs in Play Mode when instantiating a Mesh every frame on macOS
How to reproduce: 1. Open the user's attached project from "SurvivalIsland.zip" 2. Open Scene "TestScene" 3. Enter Play Mode Expect... Read more
Crash while building when "Importing assets" step is canceled
How to reproduce: 1. Create a new project 2. Go to Build Settings 3. Click "Build" 4. Enter build name and quickly two times press "... Read more
Failed to load libmain.so when using Unity as a library and opening it i...
How to reproduce: 1. Open attached project "uaal-bug-unity" in "uaal-bug.zip" 2. Enable export project in Build Settings 3. Build th... Read more
Set Attribute from Map blocks don't work in Initialize when using runtim...
Repro steps: 1. Import the attached project 2. Switch to iOS platform 3. Open the VFX Graph Bug scene and observe the face made out ... Read more
[XR][Vulkan][MultiView][URP] Left eye matrix is broken in 2019.4 LTS
The left eye matrix is broken for the following configuration. As I turn my head the right eye responds correctly but the scene tra... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support