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SpriteAtlas is not loaded when reloading the Scene and using an AssetBundle
How to reproduce: 1. Open the attached project's Scene labeled "Main" 2. Enter the Play Mode 3. Click the "Restart" button to reload... Read more
Windows resized independent of cursor when trying to double-click drag r...
Reproduction steps: 1. Open new Unity project with Default layout 2. Expand Inspector window until the middle of the Editor 3. Doubl... Read more
Physics2D Multithreading not behaving as expected
Reproduction steps: 1. Open attached project "MT Physics2D.zip" and scene "SampleScene" 2. Enter Play Mode 3. When MT is ON observer... Read more
Editor crashes on CompressedMesh::Compress when using VertexAttributeFor...
Reproduction steps: 1. Open the attached "MeshCompressionCrash.zip" project 2. Right-click on the "face.fbx" in the Project window t... Read more
[Window Management] Editor Window Alt-Tabs on changing Asset Icon Shape/...
Changing the Icon color or shape in the Prefab overrides window, opens up the last opened window(alt-tab) and the Icon remains uncha... Read more
[URP][XR][XR SDK] World reconstruction (which uses MATRIX_I_V_P matrix) ...
Reproduction steps: 1. Open attached project ("TestDepthRecURP-develop.zip") 2. Open "Scene" scene 3. Enter Play mode Expected resu... Read more
[Improvement][URP]Generated GLES3x shader uses mediump precision instead...
Steps to reproduce: 1. Open user's attached project "DemoProject.zip" 2. Select Assets/Shaders/URPIsolines.shader 3. Compile code fo... Read more
Bolt - Setting graph variable in function breaks C# generation
Create a Flow function and add a graph variable. !https://support.ludiq.io/s/attachments/21929/5/437/c1773d1a1613e8a4e47d3e7dc5299e... Read more
IndexOutOfRangeException is thrown from Selectable.OnEnable/OnDisable wh...
How to reproduce: 1. Open user-submitted project (SelectableException.zip) 2. Open the SampleScene 3. Enter Play Mode 4. Click the '... Read more
[Packman] Package description scrolls to top on importing any package sa...
On importing any package sample which involves package compilation, the package description section scrolls to top every time. Refer... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph
- Decals do not get projected onto a GameObject draw with the Render Objects Renderer Feature when according to Event it should be projected
- The Depth value is not being written correctly in the Scene view when the Full Screen Pass Renderer Feature is applied on a GameObject with the Render Object Feature