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[Terrain Tool] Different property fields are overlapping in Brush Mask F...
[Terrain Tool] Different property fields are overlapping in Brush Mask Filter. In Paint terrain, under the Brush mask Filter, differ... Read more
[Terrain Tool] Brush strength value gets clipped in Paint terrain
[Terrain Tool] Brush strength value gets clipped in Paint terrain. In Paint terrain under the stroke setting, the Brush strength val... Read more
Multiple errors get thrown when double-clicking on the Debug.Log message...
How to reproduce:1. Open the attached '1340915.zip' project2. Open the 'SampleScene'3. Enter the Play mode4. In the Console double-c... Read more
Inspector import settings are slow to load when selecting a model with a...
How to reproduce:1. Open the attached project "LoadingIssue.zip"2. Open Character folder in Project window3. Click on Zelda_for_unit... Read more
Simple Lit Material changes values of SpecColor float values when opened...
Reproduction steps:1. Open project "case_1340129-SpecColorInspectorBug.zip"2. Open Scene "SampleScene"3. Make sure you have Inspecto... Read more
Mesh is not rendered by DOTS at runtime when using Sprites/Default Shade...
How to reproduce:1. Open the user's attached project and Scenes/SampleScene scene2. In the Project window, select XMat and change it... Read more
Wrong elements are selected when holding shift and selecting Game Object...
How to reproduce:1. Open the attached project "ShiftClick.zip"2. Open SampleScene3. Select GameObject in the Scene Hierarchy4. Holdi... Read more
[TerrainTools] Tooltip of "Scale", "Rotation" and "Noise Field Preview "...
[TerrainTools] Tooltip of "Scale", "Rotation" and "Noise Field Preview " appear in the center. In the Noise Editor Window tooltip fo... Read more
[Input System] The first touch position is always zero when using mouse ...
Steps to reproduce:1. Open the user's attached project "Painter.zip"2. Navigate to Window-> Analysis -> Input Debugger3. Selec... Read more
[ARFoundation] CpuImages sample's framerate drops significantly
Reproduction steps:1. Download and open the attached "arfoundation-samples.zip"2. Build and deploy for iOS3. Move the phone camera a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
- Shader Graph validation errors are not pointing to the right implementation
- Rich Text is not correctly highlighted when searching through Debug Logs in the Console window
- Shader warning in 'Hidden/Core/DebugOccluder' thrown after building High Definition 3D Sample Template