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[Shadergraph] User is allowed to plug route into both vertex and fragmen...
Repro steps: 1. Create a new URP Lit graph 2. right click the vertex stack in between stack nodes and choose "create node" 3. Choose... Read more
Plugin inspector in the editor doesn't allow selecting CPU architecture ...
This means that you cannot have two different native plugins that are named the same for Intel and Apple silicon editors. Read more
UnityWebRequest does not respect auto proxy settings
How to reproduce: 1. Open the attached "ProxyIssue.zip" project 2. Set proxy settings to Automatic proxy setup (in Windows proxy set... Read more
Graphics.CopyTexture creates corrupted texture assets when copying compr...
Steps to reproduce: 1. Open the attached project. 2. Open the "Test" Scene 3. Enter the PlayMode 4. Select four newly created ".asse... Read more
Shader is not recompiled after making changes during Play Mode
How to reproduce: 1. Open the user's attached "ShaderComp.zip" project 2. Open the "SampleScene" Scene 3. Enter Play Mode 4. Open th... Read more
[Device Simulator] Rendering is saved only on the Safe Area when switchi...
How to reproduce: 1. Open the user's attached "DS-Test-Project" project 2. Open the "Drawing" Scene 3. Make sure that the Game view ... Read more
Tests in a categorized class are filtered as Uncategorized when using tw...
How to reproduce: 1. Open the attached project "TestCategoriesBug.zip" 2. Click Window > General > Test Runner > Play Mode 3. Sel... Read more
A docked Editor window can't be resized when "autoRepaintOnSceneChange" ...
Steps to reproduce: 1. Download and open the user's project "2021_2_DockedWindowCantBeResized.zip" 2. Click on Window > Test Window ... Read more
[DXR] Light Probe evaluation in ray tracing shaders results in wrong amb...
Light Probe evaluation in ray tracing shaders (closest hit shader) leads to wrong ambient colors. Also Light Probe Proxy Volume is n... Read more
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