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Entering a BlendTree node creates DefaultAvatar(Clone)AnimatorPreview GO...
When you double-click on a BlendTree node in an Animator controller, a "DefaultAvatar(Clone)AnimatorPreview" GO is created in the Hi... Read more
Tile Asset icons in Project window are dark when project is created usin...
How to reproduce: 1. Open the attached project (created using the Lightweight RP template) 2. Open the Tile Palette window 3. Create... Read more
[Unity HUB] Deleting the ProjectSettings folder makes the HUB not open t...
We were having troubles with Collab being too slow, and someone from that tema suggested to delete the ProjectSettings and Library f... Read more
[HDRP] 2018.1 : NullReferenceException thrown from HDReflectionProbeEdit...
Steps to reproduce: - Create a new project that includes HDRP with Unity 2018.1 (either using HDRP template, 2018.1 branch of the r... Read more
[2D] [Pixel Perfect Camera] GPU performance warning when using the 2D Pi...
Repro Steps: - download the project and open the scene - Press Play and notice the this warning: Tiled GPU perf. warning: RenderText... Read more
[Shadergraph] Texture nodes only preview the RGB channels
How to reproduce: 1. Open the attached Project 2. Open the "Bug Shader" Shadergraph 3. Observe the Texture node preview Expected re... Read more
[iOS] "Optimize Mesh Data" strips away UV lightmap which is used in the ...
Reproduction steps: 1. Open the attached project "texcoord lm.zip"; 2. Build both scenes for iOS; 3. Open the project on the device;... Read more
Unity crashes or freezes during script recompilation after making change...
To reproduce: 1. Open the attached project 2. Search for the "StandardShaderGUI" script and open it 3. Uncomment the 571st line Exp... Read more
Original sprites are packaged into the build along with Sprite Atlases e...
When using Sprite Atlases the original files are included in the build along with the sprite sheet in all cases, even when there are... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Text color is incorrect when text is rendered on SubMeshUI
- "Invalid SortingGroup index set in Renderer" errors when making many modifications in same frame
- Crash on GizmoBufferSizeHistory::GetBuffer() when opening a specific scene
- RenderTexture is not initialized when it is set as Material's Texture
- Branch node outputs a random value instead of a constant on the false conditon