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[Cinemachine] Input Filed of Composer Target Size is overlapping with it...
Composer Target Size text under the Preferences Cinemachine window is overlapping with its Input Field. Steps to repro: 1. Create a... Read more
[URP][Metal] GPU crashes and 'Compiler failed to build request' error is...
How to reproduce: 1. Open the attached 'PostProcessShaderWarmupIssue-2019.4.zip' project 2. Switch Target Platform to iOS in the Bui... Read more
[XR] [Built in Renderer] Quest screenshots are black or corrupted
Since around July 22nd screenshots on the Quest are black or sometimes pixelated corrupted images The image in the headset.and Rift... Read more
Validity exception adding XRReferencePoint to XR.ARSubsystem breaks trac...
How to reproduce: 1. Open the attached "XRRefPtRepro.zip" project 2. Open the "XRRefPtRepro" Scene 3. Build to UWP (don't forget to ... Read more
SerializeReference field from ScriptableObject loses value when deleting...
Reproduction steps: 1. Open the attached project "case1266303.zip" 2. In the Project window click on element named "Test asset" 3. I... Read more
TextMeshPro - Text (UI) does not display outline effect when used with a...
To reproduce: 1. Open attached project ("case_1257149-Sample.zip") 2. Enter the Play mode 3. Observe the top-most text Expected res... Read more
Very long delay in removing the Bolt Tool bar
When I remove the Bolt Toolbar (Window > Bolt: Toolbar) it can take 5 to 10 seconds to be removed from the editor. Steps to reprod... Read more
[iOS] "Invalid SWIFT_VERSION: Could not parse version component from: '0...
Reproduction steps: 1. Open customer's attached project in "FacebookSDK_Try.zip" 2. Build the project for iOS and open .xcworkspace ... Read more
[OSX] Artifacts after additively loading the scene when using Metal API
Steps to repro: 1. Open the attached project and 'Boot' scene on Mac machine with Metal API; 2. Enter Play mode; 3. In the Game view... Read more
Profile Analyzer generates compiler warnings on 2018.4
Version 1.0.2 of Profile Analyzer generates a CS0414 warning in Unity 2018.2.24f1 regarding field ProfilerWindowInterface.s_UseRawIt... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes