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Baked cookies in URP don't react to changes in cookie size
Open the Universal_Lighting test project.Open the 220_LightCookie_Baked scene.Set GI bake mode to auto.Edit the cookie size. Expecte... Read more
[Editor] Layer mask values are calculated based on sequential incides ra...
How to reproduce:1. Open the user's attached "PathTracing"2. Open the Scene "SampleScene"3. In the Hierarchy select the "GameObject"... Read more
Crash on UnloadAssetBundle when exiting Play Mode after recompiling scripts
Reproduction steps:1. Open the user's attached project2. Open scene "StFall1"3. Enter Play Mode4. Open any script, edit it and go ba... Read more
Textures remain in RAM even after they've been uploaded to VRAM
Reproduction steps:1. Open user attached Project2. Build and Run3. Press each of the Buttons on the left side Expected result: VRAM ... Read more
[Android][OpenGLES3] SRP Batcher does not render when the Graphics API i...
How to reproduce it:1. Open the user's attached project "NoSrpShaders.zip"2. In the Player Settings make sure Graphics API is set to... Read more
Shader Compilation Error when generating Normal (Material) AOV of a mode...
How to reproduce:1. Open the attached project named "HDRPAxFAovRepro2.zip"2. Open the ReproScene3. Enter Play mode4. Select the Main... Read more
A model with AnimationType - Legacy and ImportAnimation - false still ge...
Reproduction steps:1. Open attached project "AnimationReferences.zip"2. Select "Ball@jump" in the Project view3. In the "Animation" ... Read more
[WebGL] Lego Microgame build fails when project is inside folder named ה...
Reproduction steps:1. Create a new project using Lego Microgame inside the folder named "המחשב שלי"-- OR1. Open the attached project... Read more
"Assembly for Assembly Definition File '*' will not be compiled" warning...
Reproduction steps:1. Create a new project (with any template)2. Observe the console Expected results: No warnings are thrownActual ... Read more
Query breaks the ADB provider and the project browser
The query: sort{select{p: t:prefab *.prefab, @path, count{a:sceneIndex ref:@path} as count}, @count, "desc"} breaks the ADB provider... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Long Property names are not truncated in the Add Property dropdown in the Animation window when the Long Property name does not fit
- [iOS] High CPU load when device keyboard is open
- Selected Animation clip in the Animation window changes when the Domain Reload is triggered
- Animation window scrollbar keeps resetting when the scrollbar width is changed after adding an event
- LocalizationSettings.InitializationOperation hangs when re-entering Play Mode with Domain Reload disabled