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0
votes
Postponed

InputSystem.onDeviceChange triggers multiple calls with different InputD...

Package: Input System

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Jun 22, 2020

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Version/s: 1.0.0

How to reproduce: 1. Open the attached project (case-1257662.zip) 2. Enter Play Mode 3. Make sure to disable the 'Collapse' option i... Read more

0
votes
Fixed

[Android][URP][Vulkan] HDR, MSAA and Camera Stacking results in renderin...

URP Features

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Jul 23, 2020

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Version/s: 2019.3.15f1, 2019.4, 2020.1, 2020.2

Reproduction steps: 1. Open the "SampleScene" Scene in the attached "1265267.zip" project 2. Switch the build target to Android 3. B... Read more

0
votes
Fixed

[XR SDK][OCULUS] Stereo Rendering Mode reverted to Multi Pass after exit...

Package: XR Management

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Jul 12, 2020

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Version/s: 3.2.13

Reproduction steps: 1. Open attached project ("XRPluginOculusBugReport.zip") 2. Open Oculus XR settings (Project Settings->XR Plug-i... Read more

0
votes
Fixed

Windows build freezes when switching between ExclusiveFullScreen and Ful...

Windows

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Jul 22, 2020

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Version/s: 2019.3.0b9, 2019.3.14f1, 2020.1.0a12, 2020.2, 2021.1

Reproduction steps: 1. Open the attached project ("case_1265095-ExclusiveFullscreen.zip") 2. Make a Standalone (Windows) build and r... Read more

1
votes
Won't Fix

.net 4.0 runtime on macOS is missing system libraries

Mono

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Jul 24, 2020

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Version/s: 2019.4.4f1

Opening the attached project on macOS using Api Compatibility .Net 4.x I get a number of system.drawing errors. It seems that Unity ... Read more

0
votes
Fixed

[Critical] HLSLcc uses an incorrect variable in an if statement when the...

Shader System

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Apr 28, 2020

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Version/s: 2018.4, 2020.1.0b6, 2020.2

How to reproduce: 1. Open the attached project "1242345.zip" 2. Open the "Test" Scene 3. Open the "Test.compute" Compute Shader by s... Read more

2
votes
Fixed

AsyncGPUReadback can leak memory under certain circumstances.

Graphics - LowLevel

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Jul 03, 2020

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Version/s: 2019.4

If you first read back into a native array, then do a normal readback, the normal readback can leak memory, if it reuses the request... Read more

0
votes
Fixed

[iOS][Metal] Screen is black when the Scene has multiple cameras with De...

Metal

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Jul 21, 2020

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Version/s: 2018.4, 2018.4.24f1, 2019.4, 2020.1

How to reproduce: 1. Open the attached 'TestProject.zip' project 2. Build for iOS and open the Xcode project 3. Deploy Xcode project... Read more

0
votes
Fixed

[HDRP] Decals on transparent materials don't refresh when the textures a...

Package: Scriptable Render Pipeline HD

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Jul 23, 2020

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Version/s: 9.0.0-preview.33

How to reproduce: 1. Open the attached project "decalBug.zip" 2. Open "SampleScene" Scene and observe the Scene View 3. In the Proje... Read more

1
votes
Fixed

[XR SDK][URP] Terrain objects are appearing in the scene depth shader gr...

Package: Scriptable Render Pipeline Universal

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Jul 15, 2020

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Version/s: 10.0.0-preview.26

Reproduction steps: 1. Open attached project ("reprobug202010.zip") 2. Open "OPENTHISSCENE" scene 3. Enter Play mode 4. Look through... Read more

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