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OnTriggerExit is not called when GameObject leaves Trigger through repar...
How to reproduce: 1. Open the attached project "OnTrigger.zip" 2. Open Assets/Scenes/SampleScene.unity 3. Enter Play Mode Expected ... Read more
Editor crashes when Cloth with SkinnedMeshRenderer has Null Bone References
Reproduction steps: 1. Open user attached Project 2. Open Assets\Test Scene 3. Select "TestCloth crash" > "Rope" in the Hierarchy 4.... Read more
Crash on SerializedFile::WriteObject while building the project
Reproduction steps: 1. Open the user's attached project "Odd Levels.zip" 2. Go to File > Build And Run Expected result: The project... Read more
[Mac] Build progress window sometimes appears top of other windows
Reproduction steps: 1. Open any project with Unity editor 2. Switch the platform to iOS 3. Go File -> Build Settings and start the b... Read more
float4x3/4x2 matrices are lost in the Shader uniforms
How to reproduce: 1. Open the attached "1328776_Repro" project 2. In the Project window select the "TestShader" Asset 3. In the Insp... Read more
Setting ArticulationBody.collisionDetectionMode at runtime via script to...
How to reproduce: 1. Open the attached project, SampleScene 2. Enter Play Mode 3. Note the Console window output Expected result: A... Read more
[HDRP] Spotlight beam is offset when using a Camera with custom projecti...
How to reproduce: 1. Open the user's attached "Spotlight beam offset - Bug.zip" project 2. Open the "Bug" Scene 3. Select the "Main ... Read more
[macOS] Editor crashes when trying to build Asset bundles in InitializeO...
Reproduction steps: 1. Open the project 2. Observe the editor crash 3. If it does not crash, observe the console after the load 4. (... Read more
[Search] Argument Exception is thrown on opening saved CSV Report
On opening saved CSV (comma-separated values) format-specific Report File from Search, Argument Exception is thrown in console, and ... Read more
IL2CPP does not correctly distinguish between types with equal names fro...
How to reproduce: 1. Open the project (link in the edit) 2. Build to UWP 3. Open built the solution in Visual Studio 4. Start Debugg... Read more
All about bugs
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