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Standalone build of ECS demo crashes when using IL2CPP for Windows Deskop
To reproduce:1) Open attached project2) Build and run it for Windows Standalone IL2CPP It crashes after splash screen Not reproduced... Read more
PhysicsRaycaster does not work with multiple displays
To reproduce: 1. Open the project, attached by the tester (physicsRaycasterBug.zip)2. Build and run the project for PC standalone3. ... Read more
Physics.CapsuleCastNotAlloc doesn't return any results game objects coll...
How to reproduce:1. Open given Unity project2. Enter "SampleScreen"3. Select "CastStart" game object4. Enter Play Mode Expected resu... Read more
Crash FixedSizeAllocator<3584>::alloc while in Play mode
To reproduce: 1. Open the project, attached by the user (link in the edit)2. Enter Play mode3. Walk around with WASD for a couple of... Read more
Model and Material thumbnails don't always show up in HDRP
When re-building the library, the preview thumbnails for models and materials mostly render as black. Repro:- start a project with t... Read more
Artifacts are rendered on non-uniformly scaled plane shadow
To reproduce:1) Open attached project and scene2) Play it - Glitches around the shadow edges are reproducible on AMD GPUs; NVIDIA GP... Read more
[Mac] Random 2D feature related crashes in a range of Unity versions
Steps to reproduce:1. Open attached Unity project2. Load scene "Test Scene" if it's not loaded Actual result: crashes after loading ... Read more
[iOS][GameCenter] GameCenter fails to authenticate on iOS 8 devices
How to reproduce:1. Download project via provided oc link2. Make sure that you sign in to game center account via settings3. Build a... Read more
Dragging object to public field in inspector does not highlight it
To reproduce:1. Create new Unity project2. Create any public field on any object (e.g. UI > Canvas, set Render Mode to Screen Spa... Read more
[iOS] [Metal] Application crash if Post Process Layer(Script) script com...
Steps to reproduce: 1) Download attached project and open in Unity2) Open scene "SampleScene" and make sure that Post Process Layer(... Read more
All about bugs
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