Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.2.2f1
Issue ID
1028326
Regression
No
Artifacts are rendered on non-uniformly scaled plane shadow
To reproduce:
1) Open attached project and scene
2) Play it
- Glitches around the shadow edges are reproducible on AMD GPUs; NVIDIA GPU shows different artifacts.
- Reproducible only on a stretched plane, not reproducible on a uniform plane.
- The issue is reproducible in 2018.3.0b8 on both built-in and Lightweight render pipeline. Tested on both NVIDIA GeForce GTX1070 (Windows 10) and AMD Radeon 560 (OSX 10.13.6).
- The issue is not reproducible in HDRP (both on AMD and NVIDIA).
- Could not test HDRP and LWRP in 2019.1.0a7 because of non-compiled shaders.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note:
This is a general rendering issue that we won't be able to fix. The user should however not have single triangles that are this large (10km). It will fail to work on any GPU at some point when a single triangle gets large enough.