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[HDRP] Broken fog
Version tested: 2020.1.0a7 + 8.0.0 (HDRP/staging) Steps to reproduce:1) Create an empty 3D project2) Import HDRP packages from the s... Read more
FBX References to prefabs and scripts are lost after upgrading project t...
How to reproduce:1. Open the attached project ("FBXImportBugReport.zip") in 2019.2.1f12. Open SampleScene scene3. Select Helper Game... Read more
[Addressables] Addresables with packed play mode looses material with LW...
To reproduce:1. Open attach project2. Make sure the Android platform is set3. Press play in the editor Actual result: Cube is pinkEx... Read more
[iOS] Screen.dpi returns wrong value for iPhone 11 Pro
How to reproduce:1. Build the attached project for iOS Simulator SDK2. Open the generated Xcode project3. Select iPhone 11 Pro as ta... Read more
[HDRP] New scene prefab looks overexposed
Version tested: 2020.1.0a7 + 8.0.0 (Master), 2020.1.0a7 + 7.1.2 (Package Manager) Steps to reproduce: 1) Create an empty project2) A... Read more
Imported Prefab file (in Library folder) is out-of-sync with source Pref...
A prefab with an old library representation will display different states in Prefab Edit Mode and in its instances in the Scene To r... Read more
Debug.Log(p.frame) returns incorrect frame value after seeking to a frame
To reproduce:1. Open attached project "SeekCompleted.zip"2. Open "SampleScene.unity" scene3. Enter Play mode4. Press "Seek to frame ... Read more
NullReferenceException errors are thrown when interacting with Input Sys...
How to reproduce:1. Create a new Unity project2. Import the Input System package3. Import the Quick Search package4. Open Edit > ... Read more
Windows Editor crashes on building when Custom texture is set as Project...
To reproduce:1. Open attached project;2. Make sure custom texture (you can use the texture added in the project (icon.png) or import... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scrolling in a default ScrollView in WebGL builds is slower when compared to other platform builds and the Editor
- Physics 2D Manager documentation page is missing
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned