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Exiting Play Mode with PixelPerfect leads to crash
How to reproduce:1. Open the attached "All_QA-2021.2.a018.saihai.zip" project2: Open the Scene inside 2D_QA_PixelPerfect -> 1_PP_... Read more
Editor crashes when PreviewRenderUtility.BeginPreview is not followed by...
How to reproduce:1. Open the user's attached "Handles don't receive input in custom preview scene.zip" project2. Open the "MyEditorW... Read more
[Texture] Texture2D.LoadImage always returns true and sets the texture t...
Reproduction steps:1. Open project in "LoadTest.zip"2. Open SampleScene3. Enter Play Mode Expected result: A white texture is displa... Read more
[SRP] Light Layer mask values are hidden in submenus when name has '/' c...
steps1. open project and scene2. select a directional light3. in inspector, check Light > Light Layers expected: "oops/all/the/sa... Read more
LightProbes.needsRetetrahedralization doesn't get invoked in IL2CPP builds
How to reproduce:1. Open the user's attached project2. Build the project3. Observe the build4. Wait until two cubes appear in the Sc... Read more
Camera.RenderToCubemap is inversed when using RenderTextureDescriptor
How to reproduce:1. Open the attached project "rendercubemap_descriptor.zip"2. Open Assets/scene.unity3. Select "BugRepro" in the Hi... Read more
Misleading shader compilation logging message
When doing the player build, a log appears in the Editor log that informs about the progress. The log says something like "[ 60s ] c... Read more
[Input System] Gamepad is not recognized when it is connected during spl...
How to reproduce:1. Open the user's attached project "NewInputTest.zip"2. In File > Build Settings, make sure that Target Platfor... Read more
[HDRP] One probe in HDRP template does not bake properly
Unsure why but there is one probe that has to be manually rebaked. If possible we should look into how is this one special or simply... Read more
Input in Standalone player is one or few frames behind when vSynch mode ...
Steps to reproduce:1. Open user's attached project "VsyncBugRepro.zip"2. Build a Standalone build3. Press "Down" arrow key (This set... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size