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Composite Collider doesn't work with PolygonCollider2D with inverted scale.
How to reproduce: 1. Open the attached project (case_1266460-CompositeColliderWindingIssue.zip) 2. Open the "SampleScene" Scene 3. S... Read more
Hierarchy Search field does not reset when searching in Prefab edit mode...
How to reproduce: 1. Open the attached 'project-1265782.zip' project 2. Open the 'Cube' prefab in the Project Browser 3. In the Hier... Read more
[Android] Android.JNI.CallVoidMethod 15-20ms stalls on OnePlus devices w...
Repro steps: 1. Open attached project 2. Make sure "Development Build" and "Autoconnect Profiler" are checked 3. Build and Run on An... Read more
Proxy bypass list is not honored neither by UnityWebRequest nor by Syste...
When using proxy bypass in Windows proxy settings, it is not honored by UnityWebRequest or System.Net.Http when run on Universal Win... Read more
Black screen in a Build when there are too many GameObjects with HDRP Sh...
How to reproduce: 1. Download the "Emissary Levels" project form the google drive (Link provided in the edit) 2. Open the "Forest Re... Read more
[DXR] Black artifacts appear on metallic surfaces when Screen Space Refl...
How to reproduce: 1. Download and open the attached project named "hdrp10_issues" 2. Open the SampleScene 3. Observe one of the car ... Read more
[HDRP+URP] Camera preview and scene view rendering randomly breaks
Steps to repro: 1. open a project attached that has both HDRP and URP pipeline assets 2. project also has a scene that switches to t... Read more
Reordering reference arrays crashes Editor
How to reproduce: 1. Open the attached project and go to the "SampleScene" 2. Select the "Object with Reference Array" in the Hierar... Read more
[GPU PLM] GPU lightmapper attempts to use OpenCL 1.1 devices, min spec i...
Reported by Andrew Spiering via Slack: So in doing some validation on AMD for Linux, we are running into some errors on trunk, they ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main light shadows are shown on transparent material when the "Transparent Receive Shadows" parameter is disabled
- Crash D3D12DescriptorHeapManager::AllocateNewResourceInternal when rendering a specific scene
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- Inspector Readme links fail WCAG contrast guidelines
- Scroll bar in search result panel is very hard to click on