Search Issue Tracker
Fixed in 6000.0.29f1
Fixed in 6000.0.X, 6000.1.X, future release
Votes
2
Found in
2021.3.43f1
2022.3.46f1
6000.0.19f1
6000.1.0a1
Issue ID
UUM-79471
Regression
No
Main light shadows are shown on transparent material when the "Transparent Receive Shadows" parameter is disabled
Reproduction steps:
1. Open the "repro_IN-83771" project
2. Open the "/Assets/DevDunkStudio/ShadowReceiverURP/Samples/Scenes/ShadowReceiverDemo.unity" Scene
3. Select the "/Assets/Settings/Mobile_Renderer.asset"
4. In the Inspector, make sure that the "Transparent Receive Shadows" parameter is disabled
5. Open the Scene view
6. Observe the shadows in the Scene
Expected result: No shadows are shown
Actual result: Main light shadows are shown
Reproducible with: 2021.3.43f1, 2022.3.46f1, 6000.0.19f1
Reproducible on: Windows 10 (22H2)
Not reproducible on: No other environments tested
Notes:
- Not reproducible in Play Mode
- Not able to check if it’s reproducible in Player due to pink textures
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
DevDunk
Oct 18, 2024 10:35
While the shadows are redone. Can someone take a look at soft shadows not working with ARCore or any XR plugin?
This is such a big issue
Bug report/issue tracker is open for a while