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Won't Fix
Votes
2
Found in
2021.3.42f1
2022.3.44f1
6000.0.17f1
6000.1.0a7
6000.2.0a1
6000.3.0a1
6000.4.0a1
Issue ID
UUM-79470
Regression
No
Crash D3D12DescriptorHeapManager::AllocateNewResourceInternal when rendering a specific scene
Reproduction steps:
1. Open the attached project “Performance Project.zip"
2. Move around in the Scene view
3. If it does not crash switch between the Game view and Scene view tabs a few times
Expected result: Does not crash
Actual result: Editor crashes
Reproducible with: 2021.3.42f1, 2022.3.44f1, 6000.0.17f1
Reproducible on: Windows 11
Not reproducible on: No other environment tested
First few lines of stack trace:
{noformat}
0x00007FFBF71893B5 (Unity) D3D12DescriptorHeapManager::AllocateNewResourceInternal
0x00007FFBF716BAF2 (Unity) D3D12PageAllocatorBase::AddNewResourceToThePool
0x00007FFBF7177823 (Unity) D3D12PageAllocatorBase::RequestPage
0x00007FFBF714B147 (Unity) D3D12ComputeCapableCommandList::GetDescriptorPage
0x00007FFBF716CFB7 (Unity) D3D12DeviceState::ApplyRenderTargets{noformat}
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Resolution Note:
The crash was fixed in 6000.0.30f1.
Updating to 6000.0.30f1 or later will resolve the issue.