Search Issue Tracker
Active
Under Consideration for 2021.3.X, 2022.3.X, 6000.0.X, 6000.1.X, 6000.2.X, 6000.3.X
Votes
2
Found in
2021.3.42f1
2022.3.44f1
6000.0.17f1
6000.1.0a7
6000.2.0a1
6000.3.0a1
Issue ID
UUM-79470
Regression
No
Crash D3D12DescriptorHeapManager::AllocateNewResourceInternal when rendering a specific scene
Reproduction steps:
1. Open the attached project “CrashRepro"
2. Move around in the Scene view
3. If it does not crash switch between the Game view and Scene view tabs a few times
Expected result: Does not crash
Actual result: Editor crashes
Reproducible with: 2021.3.42f1, 2022.3.44f1, 6000.0.17f1
Reproducible on: Windows 11
Not reproducible on: No other environment tested
First few lines of stack trace:
{noformat}0x00007FFBF71893B5 (Unity) D3D12DescriptorHeapManager::AllocateNewResourceInternal
0x00007FFBF716BAF2 (Unity) D3D12PageAllocatorBase::AddNewResourceToThePool
0x00007FFBF7177823 (Unity) D3D12PageAllocatorBase::RequestPage
0x00007FFBF714B147 (Unity) D3D12ComputeCapableCommandList::GetDescriptorPage
0x00007FFBF716CFB7 (Unity) D3D12DeviceState::ApplyRenderTargets{noformat}
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette grid is moved after entering Play Mode
- Tile Palette Edit mode turns off in Play Mode
- The Editor crashes when Generating Font Atlas in the Font Asset Creator with “9999999999” padding and 256x256 Atlas Resolution
- [iOS] An “ArgumentNullException” error is thrown when GetIntroductoryPriceDictionary() method is called
- Memory leak warnings are constantly thrown when Generating Font Atlas in Font Asset Creator with 4096x8192 Atlas Resolution
Add comment