Search Issue Tracker
Active
Votes
1
Found in
2021.3.42f1
2022.3.44f1
6000.0.17f1
Issue ID
UUM-79470
Regression
No
Crash D3D12DescriptorHeapManager::AllocateNewResourceInternal when rendering a specific scene
Reproduction steps:
1. Open the attached project “CrashRepro"
2. Move around in the Scene view
3. If it does not crash switch between the Game view and Scene view tabs a few times
Expected result: Does not crash
Actual result: Editor crashes
Reproducible with: 2021.3.42f1, 2022.3.44f1, 6000.0.17f1
Reproducible on: Windows 11
Not reproducible on: No other environment tested
First few lines of stack trace:
{noformat}0x00007FFBF71893B5 (Unity) D3D12DescriptorHeapManager::AllocateNewResourceInternal
0x00007FFBF716BAF2 (Unity) D3D12PageAllocatorBase::AddNewResourceToThePool
0x00007FFBF7177823 (Unity) D3D12PageAllocatorBase::RequestPage
0x00007FFBF714B147 (Unity) D3D12ComputeCapableCommandList::GetDescriptorPage
0x00007FFBF716CFB7 (Unity) D3D12DeviceState::ApplyRenderTargets{noformat}
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warnings are thrown after building High Definition 3D template
- "EndLayoutGroup: BeginLayoutGroup must be called first" error is thrown when changing Shader Precision Model from the Build Profiles window
- White artifacts/outlines are visible in the Garden Scene when viewing at meshes from a distance
- Shader warnings "Sprite-Unlit-Default" are thrown after building 2D Platrformer Microgame Template
- [Android] HLSL shader becomes corrupted when running on an Android device
Add comment