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[Editor] Tooltips of "Scenes in Build" always appear at the center of th...
On mouse hovering on "Scenes in Build", tooltips always appear on the center of the Build Setting window, Refer the attached video ... Read more
Collections are not set dirty when adding or removing tables
When we remove a table or add a loose table the collection does not get set dirty which means the change is never saved. More info ... Read more
[PackMan] Custom package suffixes (other than preview) are not shown in ...
How to reproduce: 1. Open the attached 'project-1262982.zip' project 2. Open the Package Manager 3. Inspect the installed version of... Read more
[Waiting on User Reply]Holograms displaced on HoloLens 2 with XR Plugin ...
1. What happened After adding the XR Plugin Management package to an HoloLens 2 project, the holograms appear in the wrong position... Read more
Image does not match background color when loaded using UnityWebRequest
How to reproduce: 1. Open the attached 'project-1263825.zip' project 2. Enter Play mode 3. Observe the loaded image Expected result... Read more
[XR][Quest][URP] Universal RP XR apps built from recent Graphics master ...
Universal RP apps crash on Quest upon launch when built from recent Unity trunk with recent Graphics master, including: - Version: 2... Read more
[Bolt] Bolt 1 Graph Context menus do not respect their Node Variable pos...
Reproduction steps: 1. Open the attached project "BoltRepro.zip" 2. In the Project window under the "Assets" folder open "Repro Flow... Read more
[Graphics]Android build with Compute Skinning option causes broken blend...
Reproduction steps: 1. Open the attached "1260887.zip" project 2. Build to an Android device 3. Observe the provided eye blinking mo... Read more
NullReferenceException when passing a NativeArray<Entity> to a struct
How to reproduce: 1. Open user attached project "AStarErrorReport.zip" 2. Open "AStarErrorTest" Scene 3. Enter Play Mode and observe... Read more
[Mobile] [OpenGL] Graphics.DrawMeshNow causes UGUI elements to be drawn ...
Reproduction steps: 1. Open project in "draw_mesh_now2.zip" 2. Switch Graphics API to OpenGL ES 2 or 3 3. Build for iOS and deploy t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on "0x00007FF9D3B9EE3F (nvwgf2umx) OpenAdapter10" when entering Edit Mode of ShaderGraph asset
- Cubemap.CreateExternalTexture() assumes to use the project's color space when native texture pointer is set to sRGB
- Serialization layout error occurs when loading and unloading AssetBundles in a specific sequence
- Surface Shader lighting displayed incorrectly when Point Light is intersecting a Particle System inside Camera Frustum
- Private method is still visible in the Inspector Window's button onClick events when setting it from public to private