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[Win IL2CPP] Make "No AOT code was generated" exception more useful
To reproduce:1) Open attached project and scene2) Build and run it for Win Standalone IL2CPP You will see the following error in pla... Read more
WebGL shader compiler compiler breaks on long if/else chains
To reproduce:1) Open the attached project and scene2) Play in editorExpected: See red quad constantly filling up the screen3) Build ... Read more
[FixInGit1.4] Material properties are not updated on recipient's end whe...
Material properties are not updated on recipient's end when the asset name is re-cased and submitted using collab Steps to repro:1. ... Read more
Regression with the way AssetBundle.LoadAsset works
retrieved_text = ab.LoadAsset("TextDoc", typeof(TextAsset)) as TextAsset; returns Null To reproduce:- open attached project, 07_Asse... Read more
Selecting a Prefab behind a canvas selects child gameObject instead of p...
Steps to reproduce:1. Download and open the latest attached project(oc link)2. Select one gameobject in the scene view3. Position vi... Read more
Can't create an Animator when the object has a "\" in it's name
Steps to reproduce:1. Open any project2. Create any Object in the Hierarchy window and name so that it has either "/" or "\" in its ... Read more
[Physics] Children rigidbodies are affected by the motion of parent rigi...
To reproduce:1. Open project2. Play scene Expected vs Actual: after sphere 'breaks' large cube, any of cubes should not start 'flyin... Read more
The Editor crashed in FileAccessor::Read when importing Twitter Kit for ...
To reproduce: 1. In a new project, import Twitter Kit for Unity asset from the Asset Store2. In the popup that appears, click cancel... Read more
PreloadData gets stripped when it shouldn't
-e: see title, starts in 2018.2.0a5--workaround: disable stripping engine code -repro:--create new project or open attached one--bui... Read more
[iOS] [Unity 2017] Performance drop spikes in Render.Mesh using Multithr...
Reproduction steps:1. Open the attached project.2. Make sure Multithreaded Rendering is toggled in the Player Settings > Other.3.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used