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Input.GetJoystickNames() returns an empty name of wired controller
This is a regression from Unity 4.2.2f1. Input.GetJoystickNames() returns an empty name of wired Sony PlayStation 3 controller. Repr... Read more
OpenGL ES 2.0 emulation is not available in the editor when it is starte...
This is a regression from Unity 4.2.2f1. When Unity editor is started without any flags, or with "-force-d3d11" flag, the "Edit ->... Read more
[Name bindings] Humanoid animation with extra skeleton is not correct fo...
Steps to reproduce : - import the project attached- select "b_run_dribble_left.fbx"- drag the "YMHD_001_modle" fbx in the preview ar... Read more
Sprite causes a fatal out of memory error
To reproduce:1. Open attached project2. Assets -> Reimport AllExpected result: It opens/importsActual result: Out of memory excep... Read more
Documentation for TextMesh.richText is messed up
http://docs.unity3d.com/Documentation/ScriptReference/TextMesh-richText.html - the description there has a lot of html symbols like ... Read more
AudioClip.getData returns zeroes if used with compressed audio types
Documentation of AudioClip.getData is missing a mention that only AudioClips with the load type set to DecompressInMemory support Ge... Read more
Camera.Render doc missing call to Texture2D.Apply
The code sample for Camera.Render doesn't have a call to Texture2D.Apply after Texture2D.ReadPixels which can be confusing for anyon... Read more
C# example for Serializable does not inherit from System.Object
The documentation for Serializable http://docs.unity3d.com/Documentation/ScriptReference/Serializable.html states that the serializa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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