Search Issue Tracker
Fixed in 1.3.0
Votes
0
Found in [Package]
1.1.0-preview.3
Issue ID
1330014
Regression
No
OnClick isn't triggered on the second click when the mouse isn't moved and Simulate Touch Input from Mouse or Pen is enabled
How to reproduce it:
1. Open the user's attached project "Input System Touch Input Bug Replication.zip"
2. Open the Input Debug window (Window > Analysis > Input Debugger)
3. In the Input Debug window make sure "Simulate Touch Input from Mouse or Pen" is enabled in the Options dropdown list
4. Enter Play Mode
5. Click on the button twice (don't move the mouse between clicks)
Expected result: The button is clicked twice
Actual result: The second click doesn't trigger the OnClick event
Reproduces on: 1.0.2, 1.1.0-preview.3 (2019.4.27f1, 2020.3.9f1, 2021.1.8f1, 2021.2.0a17)
Could not test with: 2018.4.35f1 - Input Debugger was not yet available
Notes:
- Not reproducible after moving the mouse between clicks
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Usability] Selecting Animations Clips in a Blend Tree's Motion List does not Visualize their Weight if all Weights have been enabled previously
- Unity Version Control “Create a new workspace” window text boxes expand vertically when inputting a very long text and covers the whole window
- A Blend Tree's Visualization is not repainted when a Blend Tree's Parameters change in Play Mode
- Cursor size and resolution is inaccurate when switching the 'Default Cursor' field
- Lightmapping delegate not called for first scene when baking via "-executeMethod" on editor launch
Resolution Note (fix version 1.3.0):
Fixed in: 1.3.0 (2019.4.0f1)
Fixed by: https://github.com/Unity-Technologies/InputSystem/pull/1449