Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2021.2.0a17
Issue ID
1338333
Regression
No
[2D][Tilemap] TileBase.StartUp not being called when a different Tile with the same instantiated GameObject is set
[2D][Tilemap] TileBase.StartUp not being called when a different Tile with the same instantiated GameObject is set
Repro steps:
1. Open attached project, open SampleScene
2. Open tile palette window, select Circle Tile 2 and paint on Tilemap in scene, observe "Ran StartUp" output in console
3. Select Cross Tile 1 and attempt to paint over Circle Tile 2 in scene, observe tile is not overridden and "Ran StartUp" output does not appear in console
Expected result: TileBase.StartUp is called when a different Tile with the same instantiated GameObject is set over a current one
Actual result: TileBase.StartUp is not called when a different Tile with the same instantiated GameObject is set over a current one
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note (fix version 2021.2):
A fix for this issue is available on Unity 2021.2.0a20 and above