Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2021.2.0a17
Issue ID
1338333
Regression
No
[2D][Tilemap] TileBase.StartUp not being called when a different Tile with the same instantiated GameObject is set
[2D][Tilemap] TileBase.StartUp not being called when a different Tile with the same instantiated GameObject is set
Repro steps:
1. Open attached project, open SampleScene
2. Open tile palette window, select Circle Tile 2 and paint on Tilemap in scene, observe "Ran StartUp" output in console
3. Select Cross Tile 1 and attempt to paint over Circle Tile 2 in scene, observe tile is not overridden and "Ran StartUp" output does not appear in console
Expected result: TileBase.StartUp is called when a different Tile with the same instantiated GameObject is set over a current one
Actual result: TileBase.StartUp is not called when a different Tile with the same instantiated GameObject is set over a current one
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Additional settings dropdown in Terrain Overlay is not grayed out for painting modes with no extra settings
- Inconsistent Terrain brush Opacity values between Scene view and Inspector
- [Usability] No separated opacity for the different types of Terrain brushes
- [Quest] Pitch Shifter causes audio degradation on Quest 2 devices when sped up
- "GUI Error: Invalid GUILayout" and "NullReferenceException" are thrown when adding Scenes to "Scenes in Baking Set" in Adaptive Probe Volumes
Resolution Note (fix version 2021.2):
A fix for this issue is available on Unity 2021.2.0a20 and above